Half-Life 2: Point Insertion and A Red Letter Day

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  • ErrorUnknownGT
    ErrorUnknownGT

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    How you managed to screw up a simple port that badly, I'll never know. Since the chapters are so short, the author artificially inflates the difficulty by spamming a lot of commons on chapter 2, and having two boss specials on chapter 1, all the way to the finale (sometimes 3.)  Whilst it's cool to have the saferooms at the original level transitions, the chapters are simply way too short, and it shows, as you try to make it difficult. I did like some of the forced special spawns, put a cool twist on the campaign. The finale is a mess and a joke. So for some reason, the ladder and fencing that leads down to the finale area (after the radio) is completely screwed. The fencing has no collision, the ladder can be climbed on both sides, and you can climb back up it even though visually, the ladder doesn't extend all the way down, and with some careful jumping, make it back to the saferoom if you accidentally jumped down. You can just camp up there for the entire finale and not suffer any losses, retreat to the saferoom for ammo as well. Also a hint tells you to go to the saferoom to escape appears to early, as it can happen when two tanks remain to be killed, the door will remain locked until then. Honestly severely dissapointed, would've been better to have a longer campaign, merging maps and using more HL2 maps instead of this very short >20min experience, and with an actual functioning finale.

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