A very fun map, I like shooting the worm or whatever you call it
It really feels entertaining despite the small map size, but rather great for its multiple bosses and challenging hordes.
I really like the spaceship theme of it, very creative with the puzzles and hordes spawning inside the UFO. Great work.
Great campaign, however. There was ping lag at the start of the campaign. Other than that it was pretty damn impressive. Allot of custom animations and scripts. Unique concept, pretty interesting. Not the campaign for me however, I just prefer the Left 4 Dead style :P
+ xcellent ending to the series ( aldoug they still roam space for an eternity but theyll probably not be bothered by squidwards house && da whole survivorship situation got a whole lot outta hand )
+ inherent to the series: great and unique mechanismz; economical on disk and download space
+ this episode was especially hardcore with special regarz to the 1st map: ( I mean cmon 2 tanks in dat confined space ; hate to admit we switched to advanced for that part )
- not being in the appropriate spots during map 2 with the levels would give you deaht penalty that felt harsh ( like being way too the side not in the middle ) and the sync werent 2 smÃ¼th also on that part
love it by the balls and if we didnt cheat by difficulty changing it would have taken us probably also as long as space jockeys 1
Horde events are interesting
Originality left and right.
MY NAME IS IN THE CREDITS! (now if you would be so kind as to tell me how exactly i got in there i would be grateful because i don't exactly remember helping in any way)
It tends to get very frustrating and hard sometimes, even on the easiest difficulty
Overall, it's great and has a lot of things going for it. i'd advise playing it as soon as you can.
- SPACE JOCKEYS !!!,
- Good & Original Design,
- Arena ( Level 2 ) is so fun,
- Gnome :),
- Many Boss & Mini Boss,
- TANK !!!,
- Many Infected and Specials,
- Not too Hard,
- Many Textures,
- Firebird is Hard but Nice,
- Great Final but I want an other Campaign with Space Jockeys.
- Impossible ( or very very hard ) with Shotgun,
- No Witch,
- Space Jockeys with machine guns too strong in Normal, Hard and Expert,
- Final Boss is Easy with Rifle ( AK-47 ... ),
- Gnome is not very important ( for me ),
Great final for the Space Jockeys' Campaign. Many Boss, many idea, great concept, very challenging and good level design. Easier than Wormwood, Space Jockeys and Mob Stadium, I have completed Last Baktun is Hard Difficulty with player team in Online ( it's so HARD ) :)
Very good Campaign, but I want More ( and sorry for delay ^^ ) !
*An epic finale for the series
*Multiple custom baddies and custom events
*Faithful to the space jockeys narrative
-Team can get stuck sometimes on the second level and all -die!
-Pushing blocks are sometimes buggy
-Too hard if the team splits up too much
A great end to the series! But Challenging !!! Got the gnome for killing all of the space jockeys in lvl 1 and used it twice in lvl 2. Just had to throw him on the first arena platform after the first gnome-weapons crate and he will fly to the top. Look for him at the end of lvl 2 so you can access the second weapon's cache. Found another easter egg but i won't spoil it lol. Good work. I hope you make more!
*Wow, so crazy! Never tried this guy's maps before, they are insanely different.
*Challenging, but in a good way
*Firebird, spaceworm, flying saucers, space jockeys with machine guns, giant skulls shooting lasers at me... did someone claim this was boring and repetitive?!
Gnome access hidden weaponry (second one is hard to get to though without holding the gnome non stop).
* No respawn closets anywhere. Perhaps add one somewhere in the middle platform on your way up?
I didn't know someone could do something like this for L4D2, amazing.
People complain its too hard, it must be on expert for sure, i tried on normal and it was just fine. It would be possible on advanced too. Most of the people I played with were just running to the worst place ever campaign under the tower with 1000's of infected raining down on them etc. I guess some people just don't get the feel for how to tackle each challenge.
- Extremely unique and creative
- Space jockeys!
- Special infected being launched towards the survivors
- Long maps
- Easy to understand and follow without any instructions
- Custom bosses
- Perfect amount of supplies
- The last drop in the finale damages you
- Almost too difficult but it is possible on easy difficulty
Another creative campaign to add to the authors list of amazing maps. It lives up to it's reputation and stands out from others
Very orgional idea's
A real "Team" map ... no Rambo's on this campaign!!!
The Firebird rocks!!
Plenty health, ammo and weapons to choose!
I want more, more, more!!!!!
If you're not a team player, you'll winge about it being to hard!
I've enjoyed all of Flapjax maps as they all have origionallity, plenty of puzzles and plenty zombies to kill!! They all focus on "Team-play" which after all this is what L4D and L4D2 is all about. Am I right???
Remember, to beat any map you have to use tactics and imagination! If you can't beat it the 1st time, try different tactics!
Like Helms Deep Reborn, I've played this over and over with my friends until we beat it! That's the fun of the game! If you don't have any friends to play with, make some!!!
You want originality? Here it comes!
Challenging and fun!
Brings a brand new gameplay style to my good old L4D2
Fire breathing alien dragon, oh my!
I wish there was a fourth map somewhere in between. It's so much fun and fast-paced that it feels a bit too too short.
Bots do not understand they have to shoot the circles on flying enemies. At least they gave me good cover!
I love it. I did not experience ANY lag whatsoever personally on my Macbook pro 2.66GHz core i7 with nvidia GT 330m.
I did find the final level of the campaign very hard at first, but once you understand what you have to do, I can beat it without using a single health pack at normal, and with 2 at advanced. To me its just perfect.
Favorite map designer is back
Great space effect
Big head is back again
Easter egg gnomes
More bosses than ever
Fair scattering of supplies
Very creative map design
Very creative boss design
3 map campaign, making it simpler.
Improved bird boss compared to your first map
Continues the story
Excellent intro and outro
Enormous map design
Fast paced and action packed
Balanced tank fights
Lower lag than previous maps
Bosses have a lot more interesting fighting techniques
No glitch areas
Had several laughs with friends
A repayable campaign along with all your others
Good particle effects
Working stat board
Me in the credits?!?!?
Not a lot of melee weapons
No sniper rifles
Did not notice any M60's - grenade launchers
Some areas (such as inside the small ufo with supplies can have a high fps drop)
Still a bit laggy
Did not use to many interesting trinkets from your previous maps (A lot of supply cabinets, wall crusher from Mob stadium)
Skybox was a bit mediocre
Some bosses had poor movement animations
It's an almost perfect campaign and defiantly one of my personal favorites. You have improved a lot in every aspect in your mapping and very glad that you continue the boss theme in your maps. The cons did not bother me to much (Though snipers would be useful and a pleasant skybox would be good) However this is an astounding job. My only concern is that this is the final chapter. I hope you do not stop creating these unique campaigns as they are quite superior.
+ Exciting fight
+ Interesting BOSS
+ No bugs
+ Good view like in the space
+ unique design
- The map 3 is too difficult especially the Firebird
- I have few melee weapons
I just want to say,I like this kind of map very much!!!!!I like them all the time because the BOSS always makes me happy.the fight became very interesting!The zombies attacked me when I shot the big Firebird,that makes me fidgety!This map is different from other maps because the scene is space,that is the main reason why I love it.I really hope that the Author can make more maps like that,this great map should not be the last one.
+ Great Map
+ Gib Fest is HIGHLY RECOMMENDED
+ Great Outerspace Scenery
+ Use Super Heavy Machine Gun Shoot Jockeys in Outer Space
+ Zombie hordes kept on coming non-stop
+ Not recommended playing with BOTS
+ 2 tanks at map 1 together
Overall this map is too hard especially map 2 and 3 the zombie hordes keep on coming non stop with lots of smokers, jockeys, chargers really kept hands busy. The 3rd hardest map to conquer throughout the campaign. I only can highly recommend play this game only with PRO FRIENDS not BOTS