Hi all,
I know, it's a common problem that many other mappers have encountered and there are many topics all over the internet, and I have read all of them with all the replies and possible solutions. But.......I still cannot solve my problem. I tried with hint / skip (but I don't know how to properly use them), moved entire sections of the map to make it more compact, removing stuff etc but nothing. It reaches a certain point while at BuildVisLeafs (say 4..) then says "Finished. Press a key to continue."
If I uncheck all the func_details the compiler works, same when I split the map in smaller areas with the cordon tool, but all together it won't. I checked all the vertices and they look all aligned to the grid (in my previous campaign Pesaro there are sooooo many unaligned brushes in all the maps and I never had this problem). If you have tried the first map of Pesaro 2 you can see that it's quite a large open area and I didn't do much optimization, but it runs well (I mean, the compiler does its job).
I tried to set the Far Z clip plane on the fog_controller at 1500, and it works, but of course it's not ok to be played like this.
Is there anyone that would like to spend like 10 minutes taking a look at my map and telling me the mistakes I've made? I can send you the link to download the .vmf and all the materials and models I've used.
Here's the compile log, but I've done / seen worse and they all work =P now this is with the hint / skip brushes. Without them, the numportals are around 2000; however, same result.
CDynamicFunction: Loading library 'Kernel32.dll' (75DC0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30990
CDynamicFunction: Loading library 'psapi.dll' (75FD0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75FD1480
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\SteamApps\common\left 4 dead 2\bin"
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Running command: "D:\Steam\SteamApps\common\left 4 dead 2\bin\vbsp.exe" -game "D:\Steam\SteamApps\common\left 4 dead 2\left4dead2" "e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova"
-------------------------------------------------------------------------------
CDynamicFunction: Loading library 'Kernel32.dll' (75DC0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30990
CDynamicFunction: Loading library 'psapi.dll' (75FD0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75FD1480
Valve Software - vbsp.exe (Nov 15 2021)
8 threads
Using shader api: shaderapiempty.dll
materialPath: D:\Steam\SteamApps\common\left 4 dead 2\left4dead2\materials
Loading e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova.vmf
Patching WVT material: maps/m5_adriatic_arena_prova/concrete/blend_blacktop_01_wvt_patch
Patching WVT material: maps/m5_adriatic_arena_prova/rubble/blend_donner_rubble1_dirtfloor013a_wvt_patch
Patching WVT material: maps/m5_adriatic_arena_prova/149/149_blend_flesh_deadbodies_wvt_patch
Patching WVT material: maps/m5_adriatic_arena_prova/concrete/blend_rubble_01_wvt_patch
Patching WVT material: maps/m5_adriatic_arena_prova/nature/blend_grass_grass_02_cheap_wvt_patch
Patching WVT material: maps/m5_adriatic_arena_prova/nature/blend_urbandirtlawn01_wvt_patch
Patching WVT material: maps/m5_adriatic_arena_prova/nature/blendswampmudroots01_lowdensity_wvt_patch
Patching WVT material: maps/m5_adriatic_arena_prova/nature/blendrockleaves_wvt_patch
Patching WVT material: maps/m5_adriatic_arena_prova/nature/blend_grass_gravel_01_lowdensity_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1442 detail faces...done (0)
Merging details...Warning: Fell out of small block heap!
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (983631 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 10085 texinfos to 3890
Reduced 395 texdatas to 309 (16313 bytes to 13403)
Writing e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova.bsp
30 seconds elapsed
CDynamicFunction: Closing library 'psapi.dll' (75FD0000)
CDynamicFunction: Closing library 'Kernel32.dll' (75DC0000)
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\SteamApps\common\left 4 dead 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\SteamApps\common\left 4 dead 2\bin\vvis.exe" -game "D:\Steam\SteamApps\common\left 4 dead 2\left4dead2" "e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova"
-------------------------------------------------------------------------------
CDynamicFunction: Loading library 'Kernel32.dll' (75DC0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30990
CDynamicFunction: Loading library 'psapi.dll' (75FD0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75FD1480
Valve Software - vvis.exe (Nov 15 2021)
8 threads
reading e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova.bsp
max farz in all env_fog_controller entities: 5000.000000 (used for radial vis)
reading e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova.prt
1974 portalclusters
5354 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (29)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (173)
Optimized: 3390 visible clusters (0.00%)
Total clusters visible: 1607408
Average clusters visible: 814
Building PAS...
Average clusters audible: 1838
visdatasize:809188 compressed from 979104
writing e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova.bsp
3 minutes, 22 seconds elapsed
CDynamicFunction: Closing library 'psapi.dll' (75FD0000)
CDynamicFunction: Closing library 'Kernel32.dll' (75DC0000)
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\SteamApps\common\left 4 dead 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\SteamApps\common\left 4 dead 2\bin\vrad.exe" -both -final -game "D:\Steam\SteamApps\common\left 4 dead 2\left4dead2" "e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova"
-------------------------------------------------------------------------------
CDynamicFunction: Loading library 'Kernel32.dll' (75DC0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30990
CDynamicFunction: Loading library 'psapi.dll' (75FD0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75FD1480
Valve Software - vrad.exe SSE (Nov 15 2021)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (11.16 seconds)
12429 faces
4 degenerate faces
5074669 square feet [730752384.00 square inches]
607 Displacements
398097 Square Feet [57326040.00 Square Inches]
12425 patches before subdivision
450191 patches after subdivision
sun extent from map=0.000000
87 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (290)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (70)
transfers 60554881, max 1347
transfer lists: 462.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(39250, 50746, 63827)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(8273, 10751, 13263)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2858, 3461, 3538)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(816, 929, 869)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(302, 316, 248)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(107, 103, 73)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(44, 39, 24)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(18, 15, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(8, 6, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(4, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.2000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 68/1024 3264/49152 ( 6.6%)
brushes 2629/8192 31548/98304 (32.1%)
brushsides 18976/65536 151808/524288 (29.0%)
planes 14508/65536 290160/1310720 (22.1%)
vertexes 22757/65536 273084/786432 (34.7%)
nodes 3423/65536 109536/2097152 ( 5.2%)
texinfos 3890/12288 280080/884736 (31.7%)
texdata 309/2048 9888/65536 (15.1%)
dispinfos 607/0 106832/0 ( 0.0%)
disp_verts 15343/0 306860/0 ( 0.0%)
disp_tris 19712/0 39424/0 ( 0.0%)
disp_lmsamples 250292/0 250292/0 ( 0.0%)
faces 12429/65536 696024/3670016 (19.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7664/65536 429184/3670016 (11.7%)
leaves 3492/65536 111744/2097152 ( 5.3%)
leaffaces 18410/65536 36820/131072 (28.1%)
leafbrushes 9362/65536 18724/131072 (14.3%)
areas 18/256 144/2048 ( 7.0%)
surfedges 91007/512000 364028/2048000 (17.8%)
edges 60076/256000 240304/1024000 (23.5%)
LDR worldlights 87/8192 8700/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1463/32768 14630/327680 ( 4.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 27411/65536 54822/131072 (41.8%)
cubemapsamples 10/1024 160/16384 ( 1.0%)
overlays 11/512 3872/180224 ( 2.1%)
LDR lightdata [variable] 34196936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 809188/16777216 ( 4.8%)
entdata [variable] 430709/393216 (109.5%) VERY FULL!
LDR ambient table 3492/65536 13968/262144 ( 5.3%)
HDR ambient table 3492/65536 13968/262144 ( 5.3%)
LDR leaf ambient 21880/65536 612640/1835008 (33.4%)
HDR leaf ambient 3492/65536 97776/1835008 ( 5.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
Prop Hull Verts 0/0 0/0 ( 0.0%)
Prop Hull Blob 0/0 0/0 ( 0.0%)
Prop Hull Lists 0/0 0/0 ( 0.0%)
Prop Hulls 0/0 0/0 ( 0.0%)
Prop Hull trilist 0/0 0/0 ( 0.0%)
detail props [variable] 1/5644 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/353398 ( 0.0%)
pakfile [variable] 1016532/0 ( 0.0%)
physics [variable] 983631/4194304 (23.5%)
physics terrain [variable] 78583/1048576 ( 7.5%)
Level flags = 0
Total triangle count: 35694
Writing e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova.bsp
6 minutes, 42 seconds elapsed
Valve Software - vrad.exe SSE (Nov 15 2021)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading e:\mappa_pesaro\pesaro_2\6_palas\salvataggi\m5_adriatic_arena_prova.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (11.21 seconds)
12429 faces
4 degenerate faces
5074669 square feet [730752384.00 square inches]
607 Displacements
398097 Square Feet [57326040.00 Square Inches]
12425 patches before subdivision
450191 patches after subdivision
sun extent from map=0.000000
87 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (267)
BuildVisLeafs: 0...1...Finished. Press a key to close.