Perfect Map!
Loved the Christmas Décor, Music, modified finale and Christmas Gifts scattered around the maps.
This review was posted before the latest release.
Perfect Map!
Loved the Christmas Décor, Music, modified finale and Christmas Gifts scattered around the maps.
This review was posted before the latest release.
Fun Map w/ lots of Interactivity
Pros: Great and Interesting Map Design Fetch Quests in some Maps Love the fact that one of the assembled walls were made out of RTX Cards Cons: Map is nice but feels too open/tedious at times Music level too fast in my opinion Bot Nav issues (tries to go back into burning building even If I try to warp them far away) Summary: Really good map design but as mentioned before some of the size seems big for bigness sake and walking became quite the chore at times. Otherwise, I enjoyed doing the little quests in each map.
Edited: August 2022
This review was posted before the latest release.
Ah Shit, Here we go again
Pros: EXTREMELY FAITHFUL RECREATION of Grove Street Music from Los Santos Radio included Background gunshots of gangs shooting off in the distance Cons: Map crashed on me during a tank battle. Only played the map once so far so I'm unsure of what it might be related to Summary: This was a nice little nostalgia trip. It'd be nice in the future to see other well know GTA locales recreated.
Interesting but disappointing
Pros: Interesting Map Design using the Tsunami/Flood and buildings connected by various objects I really like the design of Map 1 although it does seemingly reuse allot of the hallway assets from "Dead Centre" of the Original Game Cons: Map 2 has a bug whereby you can end the level by pressing the "use button" on the Explosive Barrel in the boat without collecting gas cans In Map 3 it is very unclear that you're suppose to run since the guy on the radio said "rescue is coming" as opposed to "make it to the other side" I also honestly didn't realize you could climb those type of vents around the start of Map 3's finale. I saw the arrow but I feel like a better hint is needed As others mentioned, the spawn distance in Map 2 and 3 is a bit ridiculous
This review was posted before the latest release.
Another Perfect Campaign
Not even worth the usual pros/cons list because it's all pros. Campaign was short but very interactive and has lots of added dialogue. Level layout/design was pristine. Zero bugs.
This review was posted before the latest release.
Good Stuff
I usually do a pros and cons list but I'll keep it simple this time. It was good campaign. The setting was personally not my vibe but it was definitely well designed and had no bot issues or bugs.
It's a Great Campaign
Pros: Well Designed Areas/Custom Textures The Moving Army Tank in the Finale Cutscenes and Custom Audio Custom Panic Events . Cons: The music gets annoying due to it being overlaid on the background sounds. Would be better if it was only present in the safe rooms In Map 4 the text about the catacombs was confusing. Should have just said "run back to the saferoom area" as I kept dying not knowing how far the explosion reaches Could have used a bit more light in the Catacomb Maps . Summary: Pretty solid campaign. I personally think it's better played with humans as the finale is almost impossible with bots due to the tank + the sliding ice in the small areas leading to the runway
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A Pretty Cool Map
Pros: Custom Music Custom Sounds Custom Vehicles Custom Health Pickups Visually Stunning Map Design . Cons: Repetitive Events : All Panic Events are essentially the same - Pull a Lever, Flip a Switch and hold-out Lights: Although some areas are visually stunning, many are quite dark and could have used a spot light or 2 . Summary: As a fan of the genre, I'd say this is a pretty cool map.
Very Fun and Very Well Designed
Pros: Cutscenes Custom Healing Tea Well Designed Locations Fetch Quests here and there Custom Weapon - Skateboard (and maybe some other thing. Can't remember) I really liked that the tank crashed the train and that you had to climb out from all the rubble . Cons: Well, I guess as others have pointed out there could be more lighting in earlier maps If possible it'd be nice to make the gas cans 1 item as opposed to 4. After fighting three tanks the scavenge thing (although short) felt annoying as hell (with bots) . Summary: Great Map. Interesting locale, love the little quests.
This review was posted before the latest release.
Yeah. I agree with Kurochama.
This comment was posted before the latest release.
Yeah I kind of agree about the gascans. the 4 gascans with far enough location might be too many for Singleplayer. I tested twice & even after keeping juggling the gascans by throwing-picking other gascan-throwing-etc, I got much struggle against the horde & special infected that keep coming. But 1 gascan is too few & might make the scavenge event too easy. Probably in my opinion, 2 gascans are still playable in Singleplayer, as player can use "juggling" technique I mentioned above, & the difficulty with 2 gascans is still balanced - not too easy but not too hard.
This comment was posted before the latest release.
and even on singleplayer I could lower the gascans to 1, only for singleplayer, what you think?
This comment was posted before the latest release.
thanks for the review! <3 ... In map 3 I just want 2 tanks, the one infected with the music event and... case A: the scavenge area ... Case B: the second train terminal. I dont know if you played more times, you can get two different areas after the metro. But resuming, I need to tweak that, max tanks must be 2
This comment was posted before the latest release.
It's an Ok Campaign
Pros: Nice Interiors . Cons: Finale does not have throwables and is overall quite bland . Summary: It's a good time waster but not very interesting
It's Aight
It's Aight.
This review was posted before the latest release.
Fun Little Time Waster
Found no issues with it
This review was posted before the latest release.
Good Campaign
Note, I didn't experience the train glitch at the end. . Pros: New NPCs Custom Audio Custom Melee Weapons (Concrete Slab and Limbs) . Cons: Only throwable in Finale was the bile jar Maps seem a bit repetitive (especially Map 4) . Summary: Not one of my favorites but It's a good campaign
A bit unpolished but it's overall a good map
Pros: Nice Level Design The Mansion Design . Cons: Finale fell short. I liked the mansion design but it's so big that the infected don't really get a chance to bombard you Some buildings felt BIG but empty. Not enough details . Summary: As I said, bit unpolished but fun.
Great Map
Another 3 year late review. Only con is I remember the finale being a bit annoying and clunky (as other comments have stated)
This review was posted before the latest release.
Nice Short Map
Pros: The Finale's layout for some reason felt really fun although a bit too predictable in terms of where the zombies spawn Good Map Design (Especially the park) Intro Cutscene . Cons: Map 1's alarm doesn't really have a switch at the end. The horde just sort of stops when you reach close to the saferoom As previous comments said, would be better to start scavenge earlier in Map 2 to avoid backtracking . An earlier comment said it's a bit confusing. I think that's because in all of the maps you essentially go around buildings and end up doing a mirrored version of each path when you are on the other side (or something to that effect). This isn't a con. Just something I noticed because I did get confused a bit in the subway area. . Summary: It's overall a good campaign. Great work.
Very Interactive
Lots of interactions and events. Nice.
Like Hard Rain, but in a Lab
Pros: Honestly. I love that tanks are frequent. The supplies were well managed so it felt intense but fair Mecha-Tank? Robo-Tank? There's a robotic tank is what I mean Electrified Water (which I unfortunately fell into by accident lol) Good Map Deign Overall . Cons/Feedback (23/5/2021): Finale is too easy. Maybe spread out the items; one house for medkits, the bus for throwables and the house for guns or something like that so that players are forced to move more Stats show as zero and the ending song doesn't play. Sometimes a survivor or 2 will spawn very far away at the start of maps . This is more of a nitpick (since you said this is in Beta and plan to improve it, but as a previous comment said; the inside's design/layout can be a tad boring/repetitive at times. I think some more testing chambers similar to the one with the electrified tanks but instead with other special infected might help. I can't remember but I do think you had more chambers but I think the lighting wasn't "dramatic" or as creative as the tank one. . Summary: It's like "Hard Rain", cept in a lab. Although it's really not the vibe of campaign I usually play, it was pretty well made. Nice work.
This review was posted before the latest release.
Good review. I'd like to see the Laboratories expanded just a bit as well.
This comment was posted before the latest release.
Short, Fun Map
Finale was a bit bland. But other than that it's a nice little timewaster.
It's an Ok Campaign
Pros: Nice Environments Map Design encouraged exploration on some of the maps . Cons: Finale helicopter was stilled bugged when I finished a few hours ago (in v1.2 - 15/May/2021). Blades were stuck and the cutscene cut to the end with glitched stats all at zero The pacing of the finale horde was a bit odd. There very long hallways with no infected followed by two tanks at the end. The stairways were empty . Summary: I for the most part enjoyed it. The finale was a let down tho. As a previous comment said the setup looked pretty interesting only to be followed by long empty corridors. I'm sure this will be fixed by the time others play download it as the creator seems to be constantly dropping updates every few hours lol. So I guess I'll update my score to 4 when I have confirmation that the finale's been fixed.
This review was posted before the latest release.
Love the Soundtrack and Exploration
Pros: Custom Soundtracks at the start of each level Extremely well designed environments Level Design Encourages Exploration . Cons: Finale can be a tad annoying because of how big the map is (Newer version was reduced to 10 Gas Cans, NOT the original 16) I wasn't too bothered by this but yes, the special infected and tanks do seem to double sometimes . Summary: Pretty minor hiccups. I played with bots so I don't think the finale is that big of an issue, much less with human players. Perfect campaign otherwise.
Great Campaign
Played it like, 6 years ago maybe? Not sure why I didn't review it.
Great Campaign with a few annoying things
Pros: The array of custom events (Carts, Falling off the cliff etc.) Very interesting Environment Designs and Scenery The Anti-Gravity Finale Custom Soundtracks . Cons: Several annoying instances of bot nav issues (which is expected due to the climbing and what not especially in the ladders map) The Finale ending scene (for me) was a bit glitched as I got stuck floating in the air as the bombing started Only had Baton as Melee weapon up until Map 5 and there were no sharp edged weapons at all for some reason . Not really a con but: The hordes sometimes felt non-stop and Jesus, I'm pretty sure at one point every single special infected spawned in range of me at the same time. I played it on normal and didn't mine the difficulty, but I do think it sorta messed with the pacing at times. . Summary: This was a pretty great campaign, although I personally feel like either Map 3 or 4 (the long ass climbing one) kinda dragged on for too long. The special events did however make up for it. Great Stuff.
This review was posted before the latest release.
if you could share more details about the nav it could still be improved even further. but if it's really just what you described, climbing and with ladders, well, that unfortunately tends to be a thing we can't avoid.
This comment was posted before the latest release.
Perfect
Everything was great. Especially the finale. Better than the original to be honest
Short, Interesting Locale, Has potential (v2.0)
Pros: The Rescue Vehicle-horse-thingy . Cons: All of the maps are way too flat in terms of terrain . . I actually played "A Plague Tale: Innocence" about year ago. So, I thought I'd give you some tips - Tip #1: Would be good if there were more objects lying around outside such as broken chairs and tables, maybe a pile of dead villager bodies to help with the atmosphere. On map 3 for example I think there was this big, flat open place with some sticks at the end that could have really used something like the dead bodies to say &amp;quot;hey, maybe these villagers brutally murdered all the sick people before leaving. - Tip #2: Medieval Music at the start of each map (and at the finale) might also help set the mood. - Tip #3: As a previous comment said; a forested area, more interesting panic events in later maps would be good. Maybe an event that lowers a draw bridge or blows up a giant castle door etc might work.
It's called a wagon
Great & Well Designed Campaign
Pros: Extremely Well Designed and Detailed Ability to fish out weapons etc. Nerf Shotgun . Cons: None . Summary: You're probably tired of seeing this by now but yes, it is too short. But I prefer a great short campaign than a long mess. Not much more to say. Great stuff.
It's an "Ok" Campaign
Pros: Well designed Exteriors . Cons: Some interiors lack detail Lack of Tier 2 Weapons until the end of Map 3 is kinda annoying . Summary: I wanted to give this 3 stars but there really isn't much wrong with it. Just a bit boring. It isn't as bad as @darkblade05 makes it out to be tho. However, he is right that the last map was the most fun in terms of design. Would have been nice if each map started off with the European music you used at the end to set the mood.
Fun Little Map
Pros: Nice Interiors - Cons: Minor Issue - Section in Map 2 with an assumedly invisible fire texture over car. The car is low and I assumed you could jump over it but it quickly killed me and the bots who tried to help. (Noticed some bits of purple unloaded textures and some smoke while dying) - Summary: Simple map. Fun little time waster.
Very Creative and kinda trippy too
Pros: Survivor Dialogue/Reactions. It's old/re-mixed audio but I really like how the survivors were conversating almost every step of the way and reacting to the bizarre stuff they see. Lot's of references. Silent Hill PT Demo, some platforming stuff. All of it is great. I did NOT...expect the ghost lady to actually jump out at you. Jesus. Everything is just perfect and really creative. Well done. - Cons: Minor Bot Nav Issues in Hell (Sorry. Spoilers) - Final Thoughts: P e r f e c t C a m p a i g n and probably my favourite.
Beautiful + Near Perfect Campaign
Played this map a few years ago, never got to review it (and didn't have the skin changes etc. at the time). My thoughts after replaying it: - - Pros: Minecraft Map Design/Weather Effects Minecraft Weapons & Pickups Minecraft Zombies - Cons: Unfortunately, map 4 crashes past a certain point early on Finale was too easy and a bit bland (although the mc boat was a nice touch) - Final Thoughts: It's a GREAT Campaign. Very fun, doesn't overstay it's welcome. The environments are amazing to explore. Apart from crash and a bland finale, this map is pretty much a masterpiece. - - P.S. - If you get the "server is enforcing consistency for this file" error, simply type "sv_consistency 0" into the console
I think TLS Update made the campaign make map 4 crash but that's just what i think
Not sure if this reply notifies you @nonagon12 (since I can't click reply to comments for some reason), but I skipped map 4. Maybe there's a fix if you dig deeper in the comments considering this is from 2012.
is there any way to avoid the crash on map 4? mine crashed just rn (or should i just skip map 4? if so its a bit disappointing)
Finally - Bots can Lead again
Was using "competitive bots+" but this is even better. One Con tho (and feel free to correct me if I'm wrong) but is it possible to map one of the commands to a button? Typing/Copy and Pasting commands is ok but I think being able to map commands to buttons would make this mod even more perfect than it already is. EDIT - Thanks for the info. This Mod is Perfect.
This review was posted before the latest release.
Thanks for the review. About the commands, is it one of the chat commands? If it's the chat commands, you can use the "bind" feature to bind a key. For example: bind k "say you lead". By binding that key, each time you press "k" on the keyboard, the chat command "you lead" will be activated so you don't have to write it again on chat column.
This comment was posted before the latest release.
Beautiful + Highly Detailed
Pros: Abundance of new textures (Doors, Chinese Witch, etc.) Beautiful Map Design (Buildings, Streets, Mopeds etc) Lots of Interactivity (Searching in trash for ammo, looting and shooting war tanks etc.) Anime S*x Shop - Cons: WAY. TOO. MANY. DEAD. ENDS. The most frustrating thing about this campaign is that the map felt needlessly big and lacks a sense of direction at times The Finale has WAY TOO MANY hordes. Would not recommend playing this with bots unless you have the patience to sit through some pretty big ass hordes Bot Nav Issues; They get stuck in the street debris quite often. Sometimes one may refuse to move. - Final Thoughts: This is probably the most detailed campaign on this site (environment wise). It was fun walking down the streets and visiting stores that each had their own furniture layout and design. The newly textured doors, vehicles and other elements really helped with the immersion. If this campaign didn't have so many dead ends and a ridiculously tedious finale, I'd give it a 5/5.
This review was posted before the latest release.
Quick and Fun
Pros: (Kinda) Interesting Environments No Glitches or Bot Issues Cons: 3rd Map is way too open and easy to run through even with the hordes Finale is pretty bland Overall it's a nice short campaign.
It's an "ok" map
Pros: New Dialogue (or at least stuff I've never heard before) Mini Events here and there Cons: Missing Texture in Map 4 Map 3 is confusing as hell Bland Finale (Way too easy to Camp) Overall, a fun campaign but map 3 felt a bit too confusing during the generator section. The finale wasn't very fun either as you can literally stand in one place (in either houses) and just shoot zombies as they run up the stairs.
This review was posted before the latest release.
Fixing the missing texture as we speak
This comment was posted before the latest release.
Ammo is too low
Great model and animations but the ammo is a bit too low. Should be at least 50.
Great Campaign + New Elements
Pros: Mini-Quests in some of the maps Driving in Truck + Scavenge Section Cutscene at start and end Cons: As nice as the details are, Bots get stuck between objects often and will sometimes stay stuck until restart (or using server cheats) Long Walk to Finale Area I really like campaigns like these that add new elements/interactions even if they do still just require you to "hold E". Nice work.
Feels great to use but has a clunky reload animation
Pros: Good Sound Feels good to use Cons: When you insert the magazine into the gun the animation looks a bit odd in my opinion
Perfect Campaign
3 Year Late Review - Fun Campaign, Interesting Map Design. I played it quite a few times.
This review was posted before the latest release.
Good Map
Pros: Intro Good environments Clever use of Witches Cons: Needed more Navigation Hints. Got lost a few times Finale was "Meh"
Wasted Potential
Pros: Custom Intro Beautiful Last Map Custom Music Cons: Weapon Variation is Abysmal. You'd go from Tier 1 to Tier 2 to Tier 1 again The Last Map is Large but Tedious to Navigate Lack of Throwables in Finale Random Panic Events upon opening doors in Map 3 The last part of the finale has a wide area, good. But across that wide area (which has about 3 flats to climb down to ) are 3 weapon spots and nothing but long walking from one side of the Hotel to the other. This also affects the Tank as you could either simply shoot him while he takes his time climbing each Flat or simply lead him down the long hallway.
Fun Campaign
Pros: Something Special to Do in Every Map Bruce Lee Tank in one of the Maps Beautiful Map Design Cutscenes Interesting Finale Supply Drops in Finale Cons: Map 1 for me had waaaay too much gascans (11 in the First Map? Really? I play with bots) Ok so the finale is a mixed bag. It is well stocked but I noticed that they are 3 hordes per the 2 Events that usually take place instead of 2. This became kinda boring especially since guns, ammo and health are everywhere. In Final, it's a great Campaign. The Finale could have been better though. For instance, the supply drops should have been the weapons and health source alone instead of giving you extra to the already high amount. And the first map should not have been that large if it's gonna be 11 Gascans.
Perfect Campaign
Could not get this to run before but I'm glad I got to play it recently Pros: Special Textures on Final Tanks Extra Melee Weapon (Finger Thingy) Interesting Designs (Especially the Last Map) Great Atmosphere Cons: None, Can;t Think of Any
One of My Favourites
Pros: New Dialogue Players React to Environment Completely Unique Environment Interactivity Makes You Want to Explore Final adds a twist to the gascan filling Cons: NONE Overall a very unique experience. The finale could have been slightly better but I'm not complaining.
Great Campaign
Late Review. Almost Perfect Campaign. Finale is a killer though, extremely hard even on Normal or Easy. I barely made it, barely.
Great Campaign
I'm a little Late in review because I played this 2 years ago But overall this was a great campaign. I don't think I had any cons besides the finally being slightly tight and needed slight more health kits. Remember having lots of fun playing it.
Wow a review 2 years after playing is a "little" late indeed xD Thanks a lot anyway, appreciate it =)
"New and Fun Elements Added"
Pros: Very Interesting and fun gameplay Incredible Map Designs Human being make it interesting (beware, they will shoot you) Nice Atmosphere Finale forces you to Multitask Cons: I cant really think of any worth mentioning ;) Really fun campaign
only cons I think is this is not Beijing, more like Chinatown:3
"A Very Perfect Campaign"
Pros: Suitable Music Incredible Map design FUN to Play Cons: Lacks Throwables Especially in Finale I loved this Map, no glitches, bugs, no bot Nav issues. On the first level took me the while to find the switch but thats me being dumb not the maker's fault. Thanks for such a great map
"Good Concept"
Pros: The First Level (I like unique tasks in contrast to the whole run and gun gameplay) Great Map Design Suitable Music Cons: If you shoot the Fireworks by accident and run out, you have to start over the finale. Fun Map. I like it :)
"A Mixed feeling"
Pros: China Interesting Design Suitable Music Cons: My only Con is the Finale, Extremely hard even on easy mostly because the Great Wall of China is almost as long as the real thing XD. But Also because the zombie spawn point is literally where the Heli is. Apart from that. No other cons I'd give it a 3.5 but meh, 4 it is.
Short but AMAZING Campaign
Pros: Cutscenes Specially Skinned Tank Voice Acting Crafting adds to the survival aspect Cons: Tank at the start might be annoying on higher difficulties since it's a straight passageway The Finale Spacing was Tight Overly Easy Finale (Still Interestingly Set) This is one of the most interesting/Interactive maps I've played. Sad that it's so short (15 - 20 Mins on Normal). The cutscenes and little interactive tidbits were a great addition.
Not too bad eh
Edited: June 2023