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GameMaps Left 4 Dead 2 Maps Overkill
Overkill created by Boing & Soup Toaster.
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Reviews (50)
The Military is flooding the city with deadly neurotoxin. Fight your way to the last chopper. On map 3 you can call in airstrikes by picking targets on the map with your 'use' key and using the little radio If you want to play this alone start it in Singleplayer!! Like this map? Tip me some dogecoins DFf7EsP3CCLqVj2i9HCYkch8sskfBapSWq
Version: 1  (Alpha)
Last Updated: 01/29/11
Released: 01/29/11
Author: Boing & Soup Toaster
Publisher: Boing <<
Maps: 4/4
Map Size: Not Specified
Max Players: Not Specified
File: overkill.vpk  
Size: 215.61MB
Mode: Co-Op, Campaign,
Environments: City / Urban,
Tagged: L4D2 Survivors,
Pros:
- Neurotoxine is a good idea (but.. look at cons) - Ambulance is cool - Safe houses are cool. - Dialogues - cutscenes - Nice slow motion (but..) - Good level design
Cons:
- Light is not always that good. - Video start, good idea but not really well done. (camera shakes and crosses elements) - Flooded parking is cool but nothing happens. - Ambulance guy should end somewhere logical (like in a garage) - Should have an automatic recorded voice in map 3 saying "Sector B under attack" - Bad spawn map 4 - Nice slow motion but too long (should keep one shot for slowmotion, one on the chopper and one for the result of the rocket) - Some small parts of the campaign seems unfinished (the finale). NEUROTOXINE : - Neurotoxine should be more understandable and logical in the world of your campaign : several propositions : 1) coloured fog (green, purple, orange) to be visually toxic. 2) Signs with "military uses neurotoxine, danger of death"; "Poison"; "Toxic" 3) Written in capital letters on walls before tunnels : "Neurotoxine doesn''t kill zombies, just us" - "Don't go in there : Neurotoxine and zombies !" 4) reaction on the player (coughs, "get out of that shit !", effects on the screen)
Conclusion:
This campaign has a lot of good ideas but needs to get some changes. Neurotoxine needs to have some custom stuffs to be believable and understandable. Your map definitely tells some stories and this is very cool, it's quite fun to play too even if during first tests you die several times cause you dont understand what is going on. You can die but you have to understand why you died in the world you're telling. In my opinion, those are the problems you need to solve to offer a great campaign. I hope you will continue to work on this. Thank you.
Pros:
-Neurotoxin escape finalle -Textures and detail -Control missle air strike -Intro, And special effects -Custom voice
Cons:
-A spitter can kill you dureing the cutscene in the finalle when you go inside the subway -The ambulance guy says "I cant go any further" And just stays in his ambulance and gives up, he doesnt explode or anything couragous to help us any further -Some laggy areas -The air strike map is really long and easy
Conclusion:
Really fun running away from the neurtoxins competing sometimes to get to the end and survive. The ambulance guy you meet is pretty cool if you give him some cola but he just stays in his amublance once you get to the end he isnt a real help and he just gives up i guess inside his truck. All around a good detailed fun intresting map to play with your friends.
Pros:
Organized map design. Cool loading screen and ending screen posters. Good use for fridges and vending machines. Ambulance and voice actor nicely implemented. Wall of Death (neurotoxin) is fun to run from.
Cons:
Pathfinding was a tad confusing. Ambulance didn't give enough time for Cola. Airstrikes aren't too useful. Moving to defend three different sectors is tedious.
Conclusion:
This is a good campaign and is something you'd expect out of a professional mapper. For the most part, the entire campaign is bug and glitch free. Escaping the flooding neurotoxin is pretty fun, seeing as how there's a "wall of death" feel to it. There's just a few too many things you have to do, such as being careful of the neurotoxin or defending three sectors at the finale.
Pros:
Thoughtful with use and creativity Thought the ambulance was genius how we had to follow it loved the vending machine idea
Cons:
Somewhat difficult finding the right path few med kits in the beginning but we managed
Conclusion:
Great campaign! I Didn't really use airstrikes for tanks since we were on gib fest. fair amount of grenades to tanks. I wish we had more gas cans and propane for use.
Pros:
*Two evacuation scenes *Cutscenes (I liked the jet cutscene) *The second level had two crescendo events *The Parish like finale
Cons:
*Neurotoxin kills AI bots.They love hanging around in the neurotoxin filled areas. *Couldn't reach the crowbar in the first level,probably inaccessible.
Conclusion:
Love it,love it,keep up the good work.AI Bots are dumb,as we know it so I finished the whole finale without bots,and I had very very fun time dealing with the tank at the helipad.100 is for your great effort.
Last Updated: 01/29/11 Version: 1  (Alpha) Views: 447,246
So far so good :I
Pros:
- Neurotoxine is a good idea (but.. look at cons) - Ambulance is cool - Safe houses are cool. - Dialogues - cutscenes - Nice slow motion (but..) - Good level design
Cons:
- Light is not always that good. - Video start, good idea but not really well done. (camera shakes and crosses elements) - Flooded parking is cool but nothing happens. - Ambulance guy should end somewhere logical (like in a garage) - Should have an automatic recorded voice in map 3 saying "Sector B under attack" - Bad spawn map 4 - Nice slow motion but too long (should keep one shot for slowmotion, one on the chopper and one for the result of the rocket) - Some small parts of the campaign seems unfinished (the finale). NEUROTOXINE : - Neurotoxine should be more understandable and logical in the world of your campaign : several propositions : 1) coloured fog (green, purple, orange) to be visually toxic. 2) Signs with "military uses neurotoxine, danger of death"; "Poison"; "Toxic" 3) Written in capital letters on walls before tunnels : "Neurotoxine doesn''t kill zombies, just us" - "Don't go in there : Neurotoxine and zombies !" 4) reaction on the player (coughs, "get out of that shit !", effects on the screen)
Conclusion:
This campaign has a lot of good ideas but needs to get some changes. Neurotoxine needs to have some custom stuffs to be believable and understandable. Your map definitely tells some stories and this is very cool, it's quite fun to play too even if during first tests you die several times cause you dont understand what is going on. You can die but you have to understand why you died in the world you're telling. In my opinion, those are the problems you need to solve to offer a great campaign. I hope you will continue to work on this. Thank you.
Pros:
-Neurotoxin escape finalle -Textures and detail -Control missle air strike -Intro, And special effects -Custom voice
Cons:
-A spitter can kill you dureing the cutscene in the finalle when you go inside the subway -The ambulance guy says "I cant go any further" And just stays in his ambulance and gives up, he doesnt explode or anything couragous to help us any further -Some laggy areas -The air strike map is really long and easy
Conclusion:
Really fun running away from the neurtoxins competing sometimes to get to the end and survive. The ambulance guy you meet is pretty cool if you give him some cola but he just stays in his amublance once you get to the end he isnt a real help and he just gives up i guess inside his truck. All around a good detailed fun intresting map to play with your friends.
Pros:
Organized map design. Cool loading screen and ending screen posters. Good use for fridges and vending machines. Ambulance and voice actor nicely implemented. Wall of Death (neurotoxin) is fun to run from.
Cons:
Pathfinding was a tad confusing. Ambulance didn't give enough time for Cola. Airstrikes aren't too useful. Moving to defend three different sectors is tedious.
Conclusion:
This is a good campaign and is something you'd expect out of a professional mapper. For the most part, the entire campaign is bug and glitch free. Escaping the flooding neurotoxin is pretty fun, seeing as how there's a "wall of death" feel to it. There's just a few too many things you have to do, such as being careful of the neurotoxin or defending three sectors at the finale.
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