Entity Group Tool
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Description
Not a game mode, but a helper utility for placing entity groups in your own mutations)
Launching
The default method, from the console, map mapname groupspawner
This will load the default entity groups (groupspawn_defaults.nut) and custom entity groups (groupspawn_user.nut),
if it exists. Some maps will crash due to EDICT limits, if that's the case, you can load the lite method which ONLY loads your custom file (groupspawn_user.nut), of course you need to create it first.
from the console, map mapname groupspawner_lite
Tagged
Changelog
04/23/17 ======== Updated with version 4.0 of VSLib for compatibility. 11/07/15
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File Details
groupspawner.vpk
(343.3 KB)
View Changelog
Version 1.3 Complete
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