[CLASSIFIED] Dead Center Reloaded/死亡中心重装上阵
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Description
This is a classified map file. Only developers can use this file. If he makes these documents public.
Files only has Gamemaps, this map is not on the Workshop. Developer didn't authorize anyone to upload to other platforms.
Welcome to my next map, a map I created with passion that has returned to my core. Then I put a lot of effort into this map remake. I try to execute according to my original plan, which is also on my schedule in Tower Raid. I had already planned the map project when I was creating the initial map. Now it's time to deliver on this plan.
-What's new?
-Redesigned map. Do not modify according to the original structure.
-Some easter eggs. Find them and unlock hidden achievements.
-How to play?
-Download the files and extract it. You need to put in this path: ../left4dead2/addon
About maps:
Map 1: Hotel
You started on the hotel rooftop, but you missed the helicopter rescue window because they arrived two hours earlier. So you decided to try your luck at the mall, hoping that the evacuation point there hadn't been closed yet. The hotel didn't catch fire, at least not the plane crash. When I first started working on this level, I even considered setting the safehouse in the underground parking lot, where you'd have to wade through a lot of zombie hordes. However, considering the limited number of firearms and the potentially fast pace of the first level, I abandoned the underground parking lot plan.
Map 2: Street
In M2, you will pass through a blocked tunnel, which, according to official sources (yes, that's me), is the initial outbreak point. I'm using the tunnel in Dying Light as a reference for this scene. It's very dark inside the tunnel, so you'll need to turn on the backup generator inside to open the door. In this level, I abandoned the original cola and replaced it with charging forward against hordes of zombies. You'll need to activate certain mechanisms to find a way out. This is exciting, but requires teamwork. The design is inspired by the tunneling scenes at World Z.
(Tips: This chapter reuses many scenes from Tower Raid 2, although I haven't released it. Due to engine limitations, I could only cut the map. The version you are seeing now is a map with a lot of details cut off. This was originally a very large and beautiful map, but the engine's problems wore down my patience. The current level has been modified twice. But this problem still cannot be solved. This is the most frequently received engine error: Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer )
Map 3: Shopping Mall
This level needs to emphasize tension and teamwork. Therefore, I added a surprise when turning off the alarm on the third floor.
Map 4: Car Show
Yes, this is a car show, or rather, a market, bringing together many display frames. But this one is not the same as the original. You see there's no car here, so where is it? You need to fill the generator with fuel, then open the relevant doors and find the corresponding exit route; the route is random. But gascans aren't easy to get. That damned manager locked them up to prevent theft; you'll need a key card to open them. Your car is now fully fueled and ready to drive away.
Credit:
Smikexen - Map Designer
Scari Studio Orchestra - Music
Map test team:
Dr. Campaign
- Dead Center
- Remake
- community map
- L4D2
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Smikexen
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