- Different routes
- Places to explore
- Breakable walls
- No weapons
- No dialogue
- Hardly any health
- No directions
- Extremely short
- No cut-scenes
- No events to trigger horde
Even though there is currently no second map, it needs more work done to it to get a higher rating. There are a few creative ideas but it's too short for me and lacking horde events which every campaign needs.
-Minecraft textures nice.
-Fighting tank in throne room is fun, (i think thats what that room was lol).
-Some minecraft textures seem a bit wasted, (red-stone blocks being explosive could be cool). or not used as well as they could be, (maybe gravel could've been the destrutible walls rather than just a solid).
-Not much replayability.
-Nice fun minecraft themed map, best if this was a campaign but oh well.
-At 2mb it's good for a quick download and a few playthroughs but you won't be coming back to it very often.
Has more than one path
Level design is similar to that of Minecraft
Really fun event at the place with the statue and the mossystone
Zombies BREAKING THROUGH THE BLOCKS!
No music, custom sounds, etc.
I love this a lot, and can't wait to see what you have for the future. I hope that you expand it beyond what it currently is(more maps). As well, a survival/scavenge map would be really cool and I would play it a lot.
Make a nether map, too! In the future, too, you should add custom models and stuff for zombies and survivors and weapons.
+ Uses Minecraft textures
+ Has Minecraft objects, e.g. Torches/Ladders
+ Manages to feel like a real cave one could find in Beta
+ Fun to play on Expert
- Level is a bit short
- Feels slightly repetitive
- Redstone lighting seems a bit strange (pink-ish color?)
First off, no, my complaints aren't because I feel like I've been insulted by this campaign getting featured in so many places, this is honestly what I think.
Second off, I commend you, sir, for having more patience than I do (enough to create a believable Minecraft Beta/Alpha cave).
Overall, I'm liking the direction that this is going in. Keep it up! =)
One thing I hope you won't mind me asking - how'd you manage to get the fire working on torches? I tried using env_fire's and it was too big, so I gave up on it for the time being...