Reviews for At the gloaming Ⅲ

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    • luubinh109
      luubinh109

      Posted this review

      6.5

      Review

      Need better optimize, i get crash alot in mid play. With same mod list i play other custom map like Freezing Point without a problem
    • q6q66666
      q6q66666

      Posted this review

      8

      Thank you, mapper

      Moderate, making progress compared to Twilight 1 and 2
      The part of the third level that goes through the pipeline is a bit interesting
      I think the opening animation was a bit too long. (In multi infected mode) After just a few steps, the special feeling was brushed off (Duote). I hope it can be shorter,Difficult and worth playing with!

      Edited: 11 days ago

    • Jeysie
      Jeysie

      Posted this review

      8.5

      Nice Improvement Over the Previous Map

      Recently, I embarked on the **Gloaming III RE** campaign, and it left quite an impression. This sequel builds upon its predecessors, offering improved maps and an engaging gameplay experience. Let's delve into the specifics:
      
      1. **Atmosphere and Sound**:
         - The campaign kicks off quietly after the helicopter departs. While this silence adds tension, I found myself wishing for some music during the initial chapters.
         - Venturing beyond the safe zone led to an unexpected horde attack. Armed only with pistols, my health plummeted from 100 to 30 in seconds. Thankfully, a first aid kit near the van saved the day.
         - During the finale, the absence of background music was noticeable. The eerie quietness contrasted with the chaos of the infected.
      
      2. **Map Design and Clarity**:
         - Occasional signs guided me through confusing areas. Running to the saferoom was exhilarating, especially when I stumbled upon a grenade launcher.
         - The transition between areas felt smoother this time, addressing a concern from the earlier map.
      
      3. **Chapter Highlights**:
         - Chapter 3 turned up the intensity with two tanks in close quarters. The bar scene, complete with cute anime girl music, added a unique touch.
         - However, the sewer run to the saferoom had me scratching my head. I couldn't find the button to open the yellow gate and ended up leaping to my demise. Second time's the charm—I eventually found the button and made it to the trailer.
         - The finale was intriguing, but I occasionally felt lost. Should I keep moving forward or backtrack to the upper bridge? Unfortunately, the lack of background music during this critical moment made it even more confusing.
      
      4. **Expert Mode and Overall Improvement**:
         - While the finale was cool, it might be unforgiving in expert mode. Some additional cues or hints could help players navigate better.
         - Despite these minor issues, **Gloaming III RE** is a commendable improvement over its predecessors. Keep up the good work!

      Edited: 11 days ago

    • SMFX
      SMFX

      Posted this review

      7

      7,良好

      良好,可以算是低开高走,前2关不太行,场景路线都一般,补给特别少,第二关开局Tank+尸潮,开门后又是Tank+尸潮很败坏印象,而且Tank在开门不远处经常虚空爬墙,特别诡异。后面路线和场景设计明显好了起来,第三关有一处的管道部分印象深刻,不过个别场景还是大而空。几处彩蛋蛮有意思的,有一个Tank房里面给补给,没提示的话一开始确实容易让人生气(以为两连Tank)建议给个提示。救援关场景有点像教区了,不过玩法还不错,但是,缺乏指引。带补给的来回跑还不错,守完开门没提示,根本没联想到里面还有C4,C4也没提示,放C4也是得特别靠近才看得见,没看视频的话我们都以为是地图Bug了。综上,地图潜力不错,但要修改的地方不少,引导、前2关调整,期待后续。

      This review was posted before the latest release.

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      7

      Review

      Great campaign so far, good map design & layout. It's a Valve-styled campaign for the most part so it's fun to play, looking forward to future versions.

      This review was posted before the latest release.

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