Reviews for "Deal With Destiny": Driveable Car Edition!

Write Review
    • RaphasTesha
      RaphasTesha

      Posted this review

      9.1

      Review

      Absolute peak
      
      -Visual: not appeling to the eye but that makes the campaign run on potato pcs smoothly. I have no fps drop or lag spike at all!
      -Supplies are enough (If you play carefully)
      -The best part: the car didn't have any problems like get stuck while driving, bump into items and glitch out,...
      -Turning feels great and it even teleport the bots inside the car to go along with me!
      
      Few issues I have with the campaign is there aren't many pistols or magnums at all in map 1, the car inside view need to be higher because I cant see the road clearly, the finale aggressively spawn every kind of infecteds so it need a time break between waves
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      7

      Review

      Pretty decent campaign, nothing too crazy. Very large open areas, but it didn't really tire me or anything. Unfortunately chapter three crashes on my server about halfway through, although this isn't the authors fault. Only recommended for custom campaign enthusiasts.

      This review was posted before the latest release.

    • ZiggyStardust
      ZiggyStardust

      Posted this review

      8

      Review

      Well it's surely balanced (thanks to spacious map layout), I played on Expert Realism with a single improved bot and met no difficulty issues. But is it really fun? Nah, not for me at least. I checked your screenshots and found that you play with more than 8 players, but I can only find cold-hearted bots to play with me. Besides, I never play new campaigns with self-modified Director scripts (though I do use edited Hard-SI plugins), so my focus is on campaign itself instead of the infected. So, I'm not mean to criticize your campaign, but since most areas are spacious, they acrtually feels all the same. There's no essential differences between them. This campaign may be good on modes like Multi-SI or something else, but not on default campaign mode. I have no bad words for the original mod, but for L4D2, I think mods like Precursor can be better choices, though their design might not help make balanced gameplay.
      BTW I noticed that there're few melees & magnums in this campaign. Maybe there can be more. Additionally, there're many jesus spots in your campaign.

      This review was posted before the latest release.

End of results.