Reviews for Lockdown: Chapter Two DLC

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    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      9

      Review

      Phenomenal campaign. Much like the other Lockdown campaigns, it's very close-quarters and very claustrophobic. It's also quite a difficult and long campaign, clocking in at over an hour of playtime for me. The difficulty really stems from the tank+panic event combos that this campaign probably uses a bit too liberally to be honest. Personally I'd prefer less of that and more director controlled boss spawns, but maybe people disagree. Absolutely loved the level design of the campaign and the length. I'm not sure which Lockdown campaign is my favourite, I think I love them all to be honest. Great work author! Recommend this campaign if you're looking for a challenge. Also I had issues with the bots not picking up items on the chapter 4 and 5 saferooms respectively. Might wanna be looked into, I haven't had that issue in a long time on a custom campaign.
    • bradmyers
      bradmyers

      Posted this review

      10
      a:5:{s:5:"title";s:24:"Impressive campaign!?";s:4:"text";s:2048:"This is the best of all 212 L4D2 campaigns that I've played so far. I'm copy-pasting the details that I wrote as comments.? Amazing graphics everywhere! This campaign is a work of art. No exaggeration. I took so many screenshots... sometimes I forgot I was actually playing a game and there were enemies to pay attention to.? I'm so glad whenever I find stuff (like this campaign) created by talented people, real artists. The Orange Box Juice poster was so funny!? I loved walking through water in map 3, it looked very cool. Very interesting bullet holes that let light go through, so you can see rays of light coming from them in a dark hallway. Very close to those, there are glass panels with great refractions. Some ceiling fans make cool shadows on the floor. Some places are moody, they make you feel there. One of this places is next to a piano, in darkness, in an area with Live Jazz. I hid in that dark corner and I felt like a kid again, when I was playing hide and seek with 10 to 20 kids from the neighborhood. The problem is that after this impressive campaign, the others I'll play after it will seem like pieces of <beep>.? I found myself many times saying "wow", "omg", "how is this even possible?", "un...f-ing...believable!" and so on. There is a train that pushes a car off a bridge in the first map. Alarms and zombies! Lots of zombies. Lots of fun!?This campaign took Alexander Regber (a1exMVP on gamemaps) a year of work and it's offered for free. I think that's an amazing thing to do.? It's very interesting how he managed to create many places throughout the campaign that made me feel there, or bring back memories, or created some other special feelings. It's not something that usually happens. I don't feel anything special when playing the original maps of the game, or 99% of fan made campaigns. Of course, I enjoy them more or less, but there's nothing out of the ordinary. They are "cold".";s:6:"rating";d:10;s:5:"image";N;s:8:"spoilers";N;}

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