Love that melee push - now it looks like pushing rather than hitting a fly like on default models
More aggressive pumping style
Pump at the end of reload looks cool despite that it's not realistic
Works flawlessly also with L4D1 survivors
Reloading looks more active
Camera shaking - hating it in B2L4D2 Scar, hating it in B2L4D2 Deagle, here it doesn't fâ™¥â™¥k up everything
No grab animation (still better lacking of them like having it glitched like on your Mini-14)
Hard to have fun with using them when you still have only 56 shells in reserve :(
-I am seriously digging the draw.
-The motion in this animation is a very neat addition.
-Reload and pump after empty, are very nice.
The recoil to pump seems quite awkward like it's uncomfortably snapping to the right.
at farther FOVs the right hand clips with the gun, not a bit deal.
The fingers seem very still on reload, and the thumb goes a bit deep into the chamber.
Again, some small nitpicks with the animation, but nothing to big, I have been sincerely looking forward to the pump shotgun re-animation, and I am very pleased with how it turned out, thank you once again, Perhaps we could see one sometime soon of the grenade launcher, give us a purpose to use it.
And personally, while I don't agree with those accusations that it's 'cod style' I certainly wouldn't say the animations in those games blow, more than it's just the games itself that does.