Arena_SCORCHED (Final Edition)
By Eoin 'Yokai' O'Neill (2012)
There are 3 versions of Scorched. One Arena, One KOTH and One CTF version of the map. Please make notice that screenshots are not representative of one specific version but ALL versions, and there's some variations between each level. Please download the other versions as well. ^^
A 32 player Arena map.
Originally made in Ken silverman's Build for Duke nukem 3d!.
This is a beta map and atm has not yet been compiled in HD, possbile new updates would include better (metal grate) walkways
Remake of deathmatch Multiplayer Map from BLOOD.. MIDGARD
special thanks to monolith at the time for making one of the best fps games of all time BLOOD..
fixes since version 1 fixed walls in front of blu base to stop players falling down into the skybox
The map is Reflectionaly symmetrical (like lumberyard and ravine). The 2 key ideas in mind are:
- Heavy industrial, including lots of pipes, a certain amount of environmental fog.
- Some particle effects of gas escaping from pipes.
Ezekel is also experimenting here somewhat with a more morbid, more dangerous feeling map. He's trying to play to paranoia to make it feel like your not safe - th...
This map features:
- Two fully-designed spawn rooms, each with their own unique skyroof view
- A tactically designed play area that encourages the avoidance of saws
- A central control point kept nice and moist (doubles as a pool for those hot summer days!!!
- Enough detail has been added for consideration as a prop hunt map
- Posters advertising special server hosts who I hold close to my hea...
This map contains a floor of glass that spans a pit of death and has a central Control Point. The Idea of this map is to either knock your opponent into the pit OR by capturing the central Control Point.
The ideal class for this map is Solider and I recommend that you change the gravity to 300 for larger jumps. Hope you all enjoy this map and its gameplay.
This map is a regular arena map set on an old farm in the autumn. Heyo wanted to give it a unique color scheme and theme so it would stand out from all the other maps. He tried to make it more open than Valve's arena maps, it's also a lot bigger. There are 2 small health packs in the map both in small buildings with one entry each so it's dangerous to get the health. The author made all of the ...
Face2Face Arena is a semi-symmetric arena map based around a central radio tower. Since it is arena the goal is to kill all of the opposing team, making the courtyard a hard place to cross. So to help that out the author put a tunnels underground for both teams making there be 2 front lines and not just one bottleneck. I like this map and I hope to see more on the way but that's just me so take...
A small Egyptian themed arena map. The size of the map has nwo greatly increased and is more suitable for the 8v8's Map has been compiled on normal vvis with LDR but if people like it, I will finish it off and upload with HDR. Please post any feedback / suggestions in comments or contact me over steam ( J4CK8 )
Blackwood valley (Arena Blackwood) is a custom arena map for Team Fortress 2, and the first custom map to use the swamp theme. Designed for small battle of no more than 10 players, Blackwood is perfectly suited to smaller servers, 1v1 battles as well as LAN play.
Set in an undesclosed location in the southern states, Black-wood Valley is home to two fronts for rivaling companies, RED and BLU. ...
A custom Team Fortress 2 map by Swizzle. He tried to make it friendly to all classes, giving long sightlines for snipers, tight spaces for pyros, etc., as he felt most of Valve's arena maps tend to let certain classes fall by the wayside. The arena game mode does lend itself to certain classes, but this map is definitely playable by all of them.