cp_priderock - symmetrical 5CP map with jump pads (a bit of Quake-style gameplay).
The middle point was based on The Lion King's pride rock.
Special thanks to:
Heyo - Borneo assets.
Dr. Spud - Ivy models.
This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's objective is to deliver the payload to RED's HQ on the other side of the ravine and blow up RED's rocket before it launches. There are a total of five control points,...
This is my First Mann Vs. Machine Map. i created this map in about 6 months. I have also created custom waves, and events for this map.
other maps i have made:
Trade Minecraft River
also there is a Youtube trailer for sandstone. you can find it on my channel (Haxiclesticks)
I hope you have as much fun playing Sandstone as I did making it.
Haxiclesticks 24/7 Server IP
What do zombies and orcs have in common? They are fun to kill!
The first of 5 maps to mark the start of orcs must die mann vs machine remakes.
A mine cart that kills on contact
A mine cart with a changable track
Challenging pop files with 3 difficulties availble to be customized
ctf_Pineapple is a medium sized CTF map that takes heavy inspiration from 2fort and turbine. It takes place in an Underground building and a cave, and has multiple routes to the flag. Has options for every class too, like multiple sniping spots, good sentry placements and a few spy hiding places.
This map is still in heavy development, if you play it please give me some feedback to improve the...
Converted cp_degrootkeep to use for mvm mode
More Meat / Ammo
More Than $1000 Per Waves
A Lot Of Fun !
Much More ...
Giant Samurai Soldier
Giant Spartan Soldier
Prince Demoknights (Giant)
An Mann vs Machine map set in a castley environment
i've further tweaked the bots. and also done some work on the nav file to try and stop them getting hitched up. The last wave is hard, but doable, although it may take a few tries. if all else fails, try investing in crit canteens. technically though if you can do waves 1-7 you win. wave 8 is more of a bonus round.
note: the bz2 file is not ...
First release of pl_caterpillar (beta1).
This is a single-stage payload map with 3 CPs. It combines desert and alpine theme.
Both teams have 2 exits out of their bases that lead to a different part of the map to help flanking and attacking from behind to help balance. RED team exit will close after 1st CP is captured, BLU team exit is always opened.
Extract the zip file to
A challenging capture the intel map as once the intel is dropped it returns to the base in 2 seconds making this map a challenging ctf map, THIS MAP IS A PROTOTYPE.
If the map gained popularity the author would continue to update fix and add to the map.
Exetremely Hard but not impossible Attack and defend map
Originally called '3 capture points of hell' i thought the name was too long and shortend it to '3 stages of hell' the Map is still in its beta stage it may be updated but we'll see how many people download it or use it on their servers. FEEL FREE TO UPLOAD THIS TO YOUR SERVERS!
You will need snipers and Engineers on this map no question...
Redplanet is unlike to most jump maps beginner friendly. there are 9 jumps from easy to medium(all of them are skill based no senseless extended jumps). most jumps are actually freestyle jumps i did in my old videos. the map has a ridiculous beautiful skybox and sci-fi custom textures.
The author started making an easier jump map this time, but that became boring after a while so he ended up with a map that goes from easy to hard with some unorthodox methods and further thinking as seen in some of the later stages of jump_tholos. In the end this map turned out to be the more difficult one. Axxxl focused on quality and details rather than quantity for this map in a total of 12...
It is a symmetrical ctf map. Its strong points are:
-You don't need to cross spawns to get to the flag
-1 Sentry cannot protect the entire base, just the flag room
-Varying Heights for combat
-Mixed spaces CQC, Medium range and long ranges.
The gamemode is king of the hill for tf2. The map is small so max players should be around 0-24.
A tf2 map with zelda wind waker textures. hope you enjoy it.
making zelda windwaker