Quadagon is a symmetrical four player map designed for tournament play. It favours turtlers with offence being slightly harder than defence. There are five chokepoints leading to each section, with three being destroyable/repairable b...
Browsing 'City / Urban' Maps
- Quadagon
- City ChaosN/A
This is my first C&C map that I have created. I would like feedback to measure how I did. This is a 4 player map. It is very balanced I think. The key here is that the Subway hub in the city can be captured and gain access to the Backdoo...
By Ron Herrmann - Tournament HighwayN/A
An 1vs1 map! There are two tib spikes an emp controll and a subway hub to each base. Enjoy!
By forrey
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Featured
- CamouflageN/A
Very first map I've ever made for any game, hope you enjoy it. Two oposing MCVs get to the location and head into the woods to make a base. The map is balanced pretty well. Each side has a green tiberium field and a blue tiberium ...
By Experiment - CarpathiaN/A
This is a 6 player map set in a red zone environment on a dessert dry mid-day. Mountains form natural borders but there are many ways to access each base. there are Tiberium spikes sprinkled around along with other tech buildings. The mi...
By Stack111 - Sleepy IslandN/A
Danke das du meine erste C&C 3 Karte heruntergeladen hast. Ich hoffe sie wird dir gefallen. Sie ist noch nicht fertiggestellt, da noch Ambientgeräusche und Partikeleffekte fehlen. Diese Karte darf frei weiterkopiert werden. Es ist nicht...
By Fjonan - Flow of CorruptionN/A
4 Players teamplay in mind (North vs South). A river divides the map north to south with 3 crossing point at northern middle and southern points. Tiberium fields dot the river banks with a blue expansion field in the "Yellow Zone" secti...
By hawk10314 - BulgariaN/A
This is a 2 player (1vs1) map based on level 12 from the C&C95 GDI campaign. This map is set in Bulgaria where the original took place, in a borderline Yellow Zone. This is an asymmetrical map with either side starting in opposing corner...
By Sir Phoenixx - A River Run's Through ItN/A
This is a yellow zone\blue zone 2v2 map with a crossable river running through its center, includes 6 spikes, 4 defence towers, and 2 base expansion buildings.
By Wtfflash - Up NorthN/A
Thanks for downloading my first ever Command and Conquer 3 skirmish map! Up North is a small 2-player map set in a Yellow Zone. It takes place somewhere in North America, feel free to use your imagination! I wanted to get this map out ...
By DarkAlex - Isle of WarN/A
Isle of War, was the main default skirmish map in Command and Conquer: Red Alert 2. This map is a redone version in the SAGE engine made playable for Command and Conquer 3: Tiberium Wars. All aspects of the map that were in the RA2 vers...
By R315razor - QuadagonN/A
Quadagon is a symmetrical four player map designed for tournament play. It favours turtlers with offence being slightly harder than defence. There are five chokepoints leading to each section, with three being destroyable/repairable b...
By Mael - Complex IVN/A
This is Complex IV its a continuince of my complex series for Red alert 2. Its a 2 player map it has a river running threw it that cuts the map in half only one way across is a bridge that leads straight into a small city. It Basically a...
By OverlorD - Isles of DreadN/A
Unless you plan to build directly onto the path leading out of the base, which is still a viable rush strategy - just slightly less so, you're only going to have room for power, one or two refineries and your first war factory. Hopefully...
By Cent - Hell's PassageN/A
Many expansion fields and tech objectives. Map is a good balance between choke points and open land. Also features a Back door to each base for sneak attacks.
By hawk10314 - Deth LowlandsN/A
My first CNC3 map. A remake of my first Generals map. It's a fast paced, asymmetrical, 4 player map in a grassy theme. There should be more than enough tiberium. The EMP center and the CDM Towers are indestructible. This could be a sl...
By -Dethpoet- - Spike Stand-offN/A
A Medium sized map, with an abundance of Tiberium. The map is set in a Red Zone, and has a really fast rate of Tiberium Growth. Hold the choke point to win this map!
By Rolk