MultiplayerNote: As of June 2014, our friends at GameSpy have ended all hosted game services, which will affect the online multiplayer aspect of this game. Because of technical challenges and concerns, EA does not have a solution to keep these services up and running at this time, and online services for this game and other EA games on the GameS...
Quadagon is a symmetrical four player map designed for tournament play. It favours turtlers with offence being slightly harder than defence.
There are five chokepoints leading to each section, with three being destroyable/repairable bridges.
There should be plenty of tiberium on each section to get players started (one small blue field, two larger green fields and two spikes)
An EMP control...
This map is one of the ideas I came up for RA2,
it was actually created for RA2 some years back before C&C 3 came out,
but the name back then was Last Oasis.
Then I just decided to remake it for C&C 3 and change the name so it some how can resemble the map.
This is a Medium/Large map for 4 players, the landscape might remind you some sort of cracked canyon,
there are lots of Tiberium...
This is a 4 player Team oriented map featuring a running river, lush jungles
surroundign expansion fields, and plenty of spikes in each corner. Note that the river prevents
access to the spike sin the Northwest unless you use Air Transports while the other corner's
spikes are accesible by a ramp. Good Luck Commander!
This is a 2 player (1vs1) map based on level 12 from the C&C95 GDI campaign. This map is set in Bulgaria where the original took place, in a borderline Yellow Zone. This is an asymmetrical map with either side starting in opposing corner, each side has similar amounts of tiberium surrounding their bases. Each side also has access to their own blue tiberium fields and tiberium spikes by way ...
4 Players teamplay in mind (North vs South). A river divides the map north to south with 3 crossing point at northern middle and southern points.
Tiberium fields dot the river banks with a blue expansion field in the "Yellow Zone" sections.
This is my second map for C&C 3, and i hope you enjoy it.
This is a 1v1 yellow zone\blue zone map, includes 3 spikes, and one hovel. Map is centered around a port and at the top is a train depot. This is my second map so i spent alot of time on the textures and other details. "working mini map"
Coastal Conflict is a very large 4-player team-based map set by an ocean. This map is NOT intended for
tournament play as it is not symmetrical, nor is it entirely balanced. Instead, I have chosen
a slightly un-symmetrical layout to present interesting battlefield scenarios, and frankly,
a hell of a lot more fun!
Two hills fighting through a valley, with additional islands in the middle packed with resources but vulnerable to heavy attack.Jump-jets may or may-not prove to be vital in this map.
Try something different and play this map, by adding vertical warfare.
This is a 6 player map set in a red zone environment on a dessert dry mid-day. Mountains form natural borders but there are many ways to access each base. there are Tiberium spikes sprinkled around along with other tech buildings. The middle of the map also contains 2 tiberium fields built for fast paced game play.
Have fun :)
Thanks for downloading my first ever Command and Conquer 3 skirmish map!
Up North is a small 2-player map set in a Yellow Zone. It takes place somewhere in North America,
feel free to use your imagination!
I wanted to get this map out and released as quickly as possible, so there are a number of bugs
and issues I have encountered during the testing of this map. In time hopefully we can all fi...