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Randomly selects a jacket style, hair style and leg style for Zoey. >>>Only works on local servers and singleplayer.<<< Compatible with pure Zoey reskins (anything that doesn’t include a custom model). Upper body variants -open jacket -no jacket; tank top -tied jacket; tank top -open jacket; rolled sleeves -closed jacket -tied jacket; tshirt -no jacket; tshirt Hair variants: -short ponytail -short untied hair -long untied hair -long ponytail -short ponytail; hat -two ponytails (pigtails) -tight bun -very short hair Lower body variants: -normal jeans -medium shorts -rolled jeans (long shorts) -short shorts -normal jeans; boots -rolled jeans; boots -short shorts; boots Each time you load a new map or spawn a new Zoey, it will randomly pick bodygroups. This is currently v5 of this mod. I’ve reached some sort of hard limit in what the game engine can handle, so further bodygroups can only be added by slimming down or sacrificing existing ones. Explanation: This is an experimental mod that I produced to showcase a novel form of model randomization for L4D2. Essentially, I discovered that the method used to randomize the common infected can also be used for the special infected and for survivors. The only caveat is that on non-local servers it doesn’t randomize SI or survivors and the first of each bodygroup is always the one selected. Other than that, this method is superior to the existing texture-based RNG methods used for model RNG – it doesn’t cause glow outline issues, ragdolls always match the infected just killed, and there are no issues with flickering textures. Credits: >Most of the upper bodies are from Porki-da-Corgi & Lt. Rocky’s Origins Zoey >T-shirt from Arby26's "Teenangst Zoey" model >Most of the hair styles and lower bodies are by me (Zetnus)
03/26/19 ======== v5.2 -Fixed the flexes to get rid of the "hole" by the clavicle 10/01/16
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Version 5.2 Complete