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A short exploration focused campaign. This was made as a personal project over a couple years for myself and a friend, so it's not the most user friendly. Please read below as it's not a standard campaign. -It's intended to be played without any enemies as more of a walking simulator. If you are able to stop the director from spawning enemies then that's the recommended way to play. -The elevators that serve as level transitions in maps 2 and 3 are very finnicky. If there are downed players not on the elevator, the elevators will still descend but the level won't transition. I think the same will happen if there are enemies on the elevator. -There are some goofy secrets hidden in each level. The one in the first map is the easiest to find, but the ones in 2, 3 and 4 are more difficult. -The art style is based on the game Naissancee, the Blame! manga and HR Giger's "Schacht" drawings.
06/17/20 ======== Release.
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Version 1.0 Final