Big Plantation update, please read the change log below for more info!
A remake of Swamp Fever, set during the night. With a few minor environment changes.
All maps are now set during midnight, rather than dawn and morning like the original. There are a few new lights and fire barrels to help guide the way if you find yourself to be lost.
- I recommend searching every house in the Shanty Tow...
This version has key-searching mechanics added for 1,3,5 maps so pay attention to the hints and be patient, don't rush.
1. No more forced custom models of survivors, special infected, guns, sounds and scripts.
2. Shovel and Leadpipe are recompiled into their own melee weapons and won't replace Cricket Bat and Nightstick.
3. Restored some missing textures incl. "poor...
The path through these forgotten mists is dangerous, and the destination is unclear. And sometimes it even seems like this old forgotten place is itself, alive..
(NOTE: This is a beta campaign that is still being worked on. It contains 6 maps that are in a semi-finished state. They are fully functional but details and dynamic options may be missing.)
- Map 'Holly Road' added
A series of " life"
There is only one!
The real city on the map refers to Guangzhou, the level of technology and time will not be exactly the same
I'm afraid there is no hope, so complete the update and improve the previous one
The mapping file is relatively large because there is no direct packaging for retrieving model material
Any suggestions or bugs are welcome
Play this map with your friends!
Build Map Commands:
map "New Map (By Da_kang) - Part 1"
map "New Map (By Da_kang) - Part 2"
map "New Map (By Da_kang) - Part 3"
map "New Map (By Da_kang) - Part 4"
Change Map Commands:
changelevel "New Map (By Da_kang) - Part 1"
changelevel "New Map (By Da_kang) - Part 2"
changelevel "New Map (By D...
Original maps ported from "Half-Life: Source" in Left 4 Dead 2.
Going from "Anomalous Materials" to "We Got Hostiles".
File Size: 389.71 MB due to lots of Half-Life: Source assets.
A small portion of the campaign had to be rebuilt due to de-compilation errors.
Same with the lighting.
Fortunately you found some lost equipment near a mysterious base.
Now you try to use everything you can find to build your way out of that lost place!
-Better placed Barricades
-Much better Zombie / Specials balance
-Structures before build are now unsolid
-many small changes and fixes
It seems I need to add some further instructions:
On the Techtree after y...
After the pilot left because of the zombies, the survivors need to head to the mines and reach to the otherside for resuce.
[Models and Textures}
- Custom models are used from Garry's Mod
- Textures are used from Genetica Viewers
- YOU ARE REQUIRED TO KILL THE KRAKEN (DO NOT STAND AT THE BACK OF THE MAP...
Welcome to Outrun City! Here is a Retrowave/Synthwave campaign fit for all asthetic needs.
The owner of an old arcade has gone missing, after exploring the arcade you find something much more sinister...
Me and Jaiz and Xanaguy have prepared an alternate version, free of all the changes nobody wants or likes, for you to keep enjoying the map without any worries. It does not require the fix mod or the weapons unlocker mod for this version, as we've ensured that it works fine and is safe.
This is the only real version as of March 2020.
Copyright 2020 [Rikard Drakborn / Team Chivalry]
This item ...
A short exploration focused campaign.
This was made as a personal project over a couple years for myself and a friend, so it's not the most user friendly. Please read below as it's not a standard campaign.
-It's intended to be played without any enemies as more of a walking simulator. If you are able to stop the director from spawning enemies then that's the recommended way to play.
October 18th, 1941
First, Red Army... Then winter... and now you have a new enemy. One of the chemical weapons that Soviet Union used against Nazis has gone out off control. Wehrmacht trapped inside the city with thousands of infected and 1st Panzer Division lost their 80% fire power. Meanwhile, the Soviet High Command didn't risk the lifes of their soldiers and let the infected ...
This is a L4D1 port of a survival map by X3Ent3nte FOXHOUND. I love this guys textures and have ported some of his other work in the past. I've been playing with making skyboxes so I borrowed this one from Zombies from Planet X1 by RYOK. His map was so bright it was hard to appreciate it. Here you can see his kewl skymap in all it's glory. All the other campaigns I ported of X3Ent3nte will have...
This is a another survival map by X3Ent3nte FOXHOUND that needed some love. Fixed the nav map, ladders, etc. The textures in this survival are kewl as they come. I left lots of supplies that run the complete length of this map. This map is huge also. I think there are about 6-8 supply areas in it. I pulled the textures out of the map and left them in the vpk file in case anyone wants to use the...
it's an older version of the map without malicious scripts.
I downloaded this map in 2014 and keep it stored on my computer and I decided to uploaded it now since SeriouS_Samurai placed his map on friends only
[The Lockdown campaign]
The virus outbreak holds a death grip on the United States and the government has been forced to lock down the worst hit cities. Unfortunately for you, that means getting out of one. Can you make it to the evacuation points before they cut off the extraction? This campaign comes with a lot of blood and death, say good bye to the l4d1 survivors (sorry Ellis, guess you ca...
A new map from a Good Author Taiga Aisaka .
5 beautiful levels to play.
The finale chapter have one easter egg,can you find it out?
The story just beginning,to be continue...