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Description
This is the most recently updated version of Zero Warning as found on the Steam Workshop. It is also likely the last version.
Our four survivors are dropped off via helicopter in the mountainous wonderland, known as "Riverside Park", tasked with the duty of finding gas and bringing it back so their helicopter can refuel.
This beautiful and large forest was once home to park rangers, nature enthusiasts and friendly visitors, but now they're roaming with infected who can't wait to rip out your guts and tear you to shreds.
Unfortunately, the survivors entered this area with zero warning as to what is about to become the worst night of their lives...
Do you have what it takes to survive?
Zero Warning was a, until now, lost Campaign, republished by yours truly after receiving the rights of ownership from the original map creator. This means that I did not make this map myself, I was simply given the rights to it and publishing is only permitted under my name.
Initially I only intended to publish the survival maps, but as the demand for the campaign was there, I decided why not publish that as well?
This is the original campaign from Zero Warning, it's the most recent version and supports only co-op campaign mode due to engine limits regarding Versus.
Additional Info:
The maps are very big, as is visible by the file size of this Add-on, so lower-end PC's may have issues running this campaign.
The maps are purposely designed to be large, confusing and disorienting.
The escape helicopter is RNG, this means that it can arrive in 3 different spots after the holdout finale.
The details are nice, but all three maps were filled with meaninglessly huge and visually repetitive areas. I think most players aren't able to find the correct path quickly. At the same time, the map design is really lazy in some ways. There're completely NO exciting events, the only thing players can do is finding the right path to the saferoom. How can that be fun when the map detail isn't very satisfying? In the finale, it's too easy for survivors to defend themselves. Any place slightly higher than the ground can be a good place to camp. Also, even after the helicopter arrived, I got lost. Not a good custom campaign for me.
Edit: "The original developer requested removal"... Gosh. Nobody really expected for this.
This program is used to edit files addons steam, the famous VPK files and you can customize them to your liking.
Requirements:
NET Framework - GCFScape is written in C++ NET (using Visual C++ 2008 SP1) and as such requires the NET Fram...
Exhausted Dead Life 2 - Ride Gone
BotNav - Improved/fix it (if they got stuck they will teleport to you)
Converted from BSP Files to VPK
Nav minor adjustments to (S.I)
Prevented (S.I) to get stuck
Added/Fixed some props
Fix it so...
Survivors must defend against waves of infected in the shelter of a central city zoo.
If your player goes idle it will say flow is broken, you can ignore this, as it will not effect gameplay.
low end system users may have to tone down v...
Este es mi primer mapa para Left 4 Dead 2 y aprendi muchas cosas mientras lo desarrollaba y experimente un poco. Hay algunos bugs que termine haciedolos parte de la campaña XD y otros que directamente me dio pereza arreglar o no supe com...
If you loved the teaser that Valve made for Left 4 Dead 2 when it was first announced and wanted it for the intro well here yea go!
Hope you enjoy!
How to install this mod:
Go to
1. Steam Library
2. steamapps
3. common
4. Left 4...
Green Fire = Burning - Tall / Normal
Pink Fire = Molotov - Short / Lowered
All other fire particles, are in default color.
绿色火 = 燃烧 - 高 / 正常
粉色火 = 火焰地火 - 矮 / 低
其它火特效没变,都是正常那色。
this is reuploaded because deleted/ removed from the community for violating the Steam Content and Community Guidelines.
Note : this mod isnt mine
Desciption :
Como parte de un trueque que hice con un amigo, traigo despues de ...
Posted this review
Getting Lost Isn’t Fun
Edited: June 2024