Remove "Stats Panel" From Saferoom Loading Screen (Client-side)
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Description
Remove 'Stats Panel' from saferoom loading screen (client-side).
Mirror(Steam Workshop): https://steamcommunity.com/sharedfiles/filedetails/?id=2193985086
———— 我在2022年8月14日写的描述,有所删改:
卷入与电子游戏有关的竞争和社会比较会产生各种“不必要的”不利影响,包括但不限于促进与社会比较有关心理问题(焦虑、抑郁等),同时也有可能会下调来自视频游戏的强化作用(类似于多巴胺能精神药物所引起的刺激物强化作用脱敏)。
你看,你每关都能看到一次这玩意,这玩意对你的刺激可能是无休止的,而这种刺激会引起某种社会比较过程。这个mod简单地将该面板从游戏中隐藏,以避免那些花花绿绿的数字对你自己的心理健康造成不利影响。(那些有关于社交媒体-社会比较如何对机体的心情、自我评价和自我概念产生不利影响的新闻有很多,包括但不限于促进抑郁、焦虑、攻击性及反社会行为)
移除该面板的好处有很多,这些好处包括但不限于:
1)间接地降低皮质醇水平,以防海马体神经元因过高的皮质醇水平而受损或死亡,同时提高免疫力;
2)统计面板本身将不再作为社会比较的相关线索,社会比较及其所产生的竞争意识因此类线索被触发或激活的可能性大大降低;
3)将个体对合作价值的注意力从所谓的“杀敌数”转移到“为队友提供急救包和药瓶上;
4)增加机体将利他主义行为视作自尊来源并将相关行为内化至自我概念的一部分的可能性;
5)从根本上避免统计面板内数据导致机体对游戏内其他一般刺激的强化作用脱敏或下调;
6)以及更多。
术语“适应不良”泛指决策机制将无关刺激物以假阳性的形式视作相关决策机制的相关输入,并藉此对相关输入产生适应性反应的情况。与电子游戏有关的适应不良的正例有很多,我在这儿拍几个简单易懂的例子:
1)将电子游戏技术视作个人能力的一部分,并误以为游戏技术有利于吸引潜在配偶与其建立人际关系;
2)将电子游戏内的资源视作个人资源或财产的一部分,并在公共场合炫耀自己的“资源”,如炫耀自己抽卡出货。
* 炫耀假设:由于男性的配偶价值与其个人财产有关,且该机体变量难以被异性觉察,因此模型预测,男性具有炫耀自身财产以吸引潜在配偶的倾向。
* 缺乏享受本身与抑郁症和工作倦怠之类的心理障碍之间存在正相关关系(大学课堂上说的“工作和加班有益身心”完全是骗你的),所以玩游戏并没有什么问题。
这个mod通过移除统计面板来抑制与上述因素有关的适应性障碍,并上调电子游戏所产生的强化作用和积极作用,间接地促进与利他主义和同理心有关的决策机制的形成、巩固和内化,不过如果你正在使用一些有伤风化的mod的话……它可能会让你因为忽视竞争而对你的队友抱有某些在青春期青少年常见的不切实际的幻想(有利于缓解社交抑制)。
* 原文太长了发不出来?
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Changelog
12/02/23 ======== No change notes have been added by the publisher.
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remove stats pane...
(86.3 KB)
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Version 1.0 Final
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