Lost and Damned
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Description
Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3121946236
Merry Christmas !
Here is my 3rd campaign. built from the vmfs of Black Widow Game's They Hunger: Lost Souls (06-08 build) It was a cancelled zombie game made for the Source Engine.
This was made in about a month or so, not having to build everything from scratch really help, if you're trying to learn how to use hammer.
I retain most of the original map geometry, but they are not in any particular order, and most of the prop and texture are replaced with the one from L4D2.
Like the previous campaigns, the bots can't navigate by themselves (for the most part), most event requires human player to be able to proceed.
Features:
Talker script: I've learned to make use of the talker script, though it doesnt make a real story or long conversation, mostly used around the panic event and such.
Custom melee weapon: The campaign feature a torch as a melee weapon, igniting any zombie it hit. Deal hefty FF damage.
The Bell: Each map minus the finale has a bell that will summon a horde when rung. It can be used by the infected and has a cooldown of 2 minutes.
Stats:
Difficulty rating: HARD - Increased SI count to 5 and make them more aggressive with the director script.
Average COOP playtime: 40 minutes (no restart).
Has basic support for Versus, but untested. Please report any bug you find
Map name in the console: lost_map1, lost_map2, lost_map3, lost_map4
Optional:
The zip file included a file called lost_easy.vpk that reduces the difficuty of the map's director script
Map 1: The Lost
The survivors has washed up the shore of an unknown island's beach. saferoom is located inside a monastery/church building.
Map 2: The Mist
Traverse the misty cliffside over a drawbridge, featuring a scavenge leading to a panic event, saferoom is within the end of the cliffside building.
Map 3: The Damned
The survivors has now reached the inner area of the village's graveyard, bewary of Mr Hector in the morgue and proceed toward the church to meet the crazy man who may or maynot let them into the saferoom.
Map 4: The End (Holdout Finale)
Make contact with the military for rescue using communication device in the radio tower. The finale format has a few random variants, with random panicwave/tank counts.
Credit:
Valve - Some building/structures
Black Widow Games - Base geometry
Venturion - Bloodborne's SFM Torch model
Mr. Who+JasperCarmack - Skybox texture
Henrietta - Playtest
7EMPEST - Mapping, scripts
Tagged
Changelog
02/15/26 ======== v1.5b: Compression and removing redundancies (265mb -> 181mb) Reworked music
Reviews
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7empest
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File Details
lost.zip
(142.4 MB)
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Version 1.5b Complete
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Posted this review
7,良好
This review was posted before the latest release.