I've had this ported for months on the workshop but decided to share it here. An absolutely fun campaign by saleck that had some invisible models and nav map needing to be fixed. This by all means is the original L4D1 campaign less the problems. Any problems let me know. Everything should be working. There are 8 maps total.
Mayday, Mayday! Our plane crashed! Damn it!
I can't believe the pliot was infected. Oh,God bless him!
We need to go to Ravenholm - the only little town!
All 7 Ravenholm Levels!
V5 is a stable version.I will not update it recently.
Actually,I have fixed all known problems prompted in ...
It's not a map I made. It's a map my friend made. I just carried him here.
Thank you for clicking. This is my first map. There is only one checkpoint, which is not well made. This map will not be updated. I hope you like it. Thank you for your subscription and play!
Plot: The survivors wake up and find themselves in a small town. Even in the middle of the night, they have to find a way to leave...
This is the first time for me to make such a map. Please forgive me. If you have bug, please give me feedback immediately, thank you!
In the plot, the survivors basically used up all the supplies in the small town. They heard that there would be a rescue train passing by and they would rush there.
Four survivors find themselves stranded in Tokyo when the outbreak begins. They must escape towards Kyoto in the West, but finding that the infection has spread, their only option is to keep climbing up into the mountains.
Differences between old v4.7 and this new v4.7.3:
1. No more forced custom models of survivors, special infected, guns (they are optional now), sounds and script.
2. Shovel and Lead (or Rusty) Pipe are now separate melee weapons (also made hud icon for each) and won't replace Cricket Bat and Nightstick in every campaign anymore.
3. Restored 2 missing textures: "poor...poor Ellis" wri...
To survive the epidemic, survivors take refuge in a military base. But during a reconnaissance mission, things go wrong. You'll have to find your way back to the base and shelter yourself, hoping it's still up. Campaign with 6 chapters. Full vanilla, only custom music.
This map needed all the finishing touches: Added stringtable files to EVERY map so they will not crash on custom servers when others join a game after it has started from lobby. There were no map image files, no intro poster, and no outrotitle - ALL DONE! Re-released on gamemaps well.
all the maps I uploaded were abandoned after Huck left gamemaps and all credit was put on the maps I uploade...
Our survivors crash on Cape Murder, head thru an underground facility then military base, and finally work their way to a literal in the sky escape! Fixed water, added health in map 1, added props in maps 2 and finale.
all the maps I uploaded were abandoned after Huck left gamemaps and all credit was put on the maps I uploaded them so we dont lost those maps
Survivors came to a small town where they heard that the army had recently set up a rescue site on the river bank, which was both an infected area and a good evacuation point, but some said it had been overrun by zombies a few days earlier. The four people decided to try their luck, all the way to the river bank, but it was too late. The army has withdrawn to the other side also blew up the bri...
This is just a small project... that sadly took me three weeks to make... and now I am releasing it...
because I can't just dump it...
It's a 4 map campaign map with urban envivornment.
- 30+ minutes of gameplay (Well actually after playing it on advanced with 3 other people, we spent 80 minutes playing... wtf)
- 4 Maps
- Working finale (yay)
- Traps & Panic events
- No custom we...
Finally! After almost 3 weeks of effort put into this, it is finally done!
This is a coop/versus map, which contains four maps and a finale.
(For more details, just click on the video)
- 30+ minutes of gameplay (depends on difficulty)
- Versus support (All those infected ladders, rooms and stuff...)
- Rural environment
- Urban environment
- No custom weapons (So it doesn't collide wi...
It's L4D2 port of Die Screaming campaign and Forage survival map. Special thanks to Soup Toaster and RabidMonkey (Spence) for give us permission to port, Trunten (Ryan) for keeping this project alive, Ernst aka 'Doctor' Vienna Calling author for fix finale crash bug, Alexander for thumbnail and TopHATTwaffle for custom textures. TimelordMagnums357 for extra fixes.
[Third party/campaign map/scenic map+maze+decryption+plot]
Chapter Number: 5
Recommendation difficulty: ordinary
The first map made in nearly 800 hours, I think it's a good one. Thank you for your support.~
Map threedays 01
Map threedays 02
Map threedays 03
Map threedays 04
Map threedays 05
all rights reserved 月兔酱灬 . Uploaded here that would people could play in a good...
The first mission of Final Fantasy 7, the bombing mission. Survivors must plant a bomb in a city and a reactor full of zombies and survive the explosion. The map includes level system with increased difficulty boss battles and more. The map is based on Hannibal's original idea for Counter Strike: Source and Kaemon's rebuild.
Campaign with train escape vehicle. 20-30 minute playtime across two maps.
It's showtime! Survivors begin barricaded inside the offices of 'Dedgud Games', situated in a small town in England, UK. After receiving a radio message detailing a possible chance at escape, the group must search the town's local bar for more survivors and then rendezvous at the train depot nearby.
Note: Expect to see...
This is the first Map of this Author. Do not Judge strictly. This time, the survivors will Bring in the countryside, The city and the Forest That would get to the Rescue site. All rights belong to Taiga Aisaka. The map is loaded here so that People can enjoy playing it.
This is map is based of Tokyo Dark. This has nothing to do with Japan. I was just trying to replicate from the game.
Since the game is in 2d the map itself is really linear. That is something I can't really change.
I tried to replicate the environment the best I can, but not everything is exactly the way it is because there are some parts that I can not see so I have to make...
Added stringtable to map 5.
"Better not be any goddamn instant mud people, just add water." - Coach
A 5 chapter campaign with a fuctional finale that I have been working on every now and then for a year. Spoilers arent my thing, so heres the description of the campaign. Along with a couple of screenshots.
"Deep down in Louisiana, with a squall line on the horizon, trek your way...
Ported to E.Y.E.: Divine Cybermancy. Streum On Studio
I hope you can play this map to support the game. Cool but fun. The original map is a branching process with high repeatability and multiple endings. Therefore, when it is used as a survival diagram, the scene cannot be naturally connected. Please be more understanding.
Update log V3.0
0. Overall: NAV optimization to reduce carter situatio...