Item Randomizer
- 5.1K
- 1
- 1 Awards
- Windows
You are downloading as a guest.
The extended gallery contains images from all community members.
-
Add to gallery
Description
Similar to "Item Conversion", this mod also converts items in the beginning of each chapter/ round, but the converted items are randomized instead. It's useful if you want to randomize the item spawns & also convert some junk objects to some random weapons/ usable items.
There are 3 files that you can find on this mod:
1. "- (important info, read first) how to register items on cfg files.txt":
This one contains info & some guides about how to register items in the cfg file.
2. "item randomizer.txt":
This is a cfg file to register items that you want to randomized on each map.
3. "randomizer settings.txt":
This one contains additional settings. For now there are only 2 features:
1. "Item Count":
This one controls how many times the items can be picked
until they disappear. Min value= 1. Setting it to 0 has the same
effect of 1. Max value= unlimited, but don't set it too high as it
might affect the number of entities.
2. "Randomizer Mode":
This one controls the ratio of randomized items, like which items
will spawn more frequently during randomization. There are
7 modes on this feature on each value. Value no. 0 & 1= Default,
"Balanced Mode". 2= "Healing-Oriented Mode". 3= "Throwable-
Oriented" mode, etc.
Bonus Features:
1. Chat Command to detect item model: Type "check entity model" in chat when looking at an object to get notification of the model name in chat notification.
2. Special Shoving Mechanism to detect item model: Press "TAB + CTRL + SHOVE" & shove an object to detect the model name of the object.
For the simple mechanisms & guides, you can check on "Instructions" below.
With this mod, you can modify item spawns as you like. Even if you want some challenges like without ammo piles or randomized T2 guns, you can make it true. Have fun.
- Ability to randomize item spawns
- Ability to randomize junk objects
- Cfg files to register items etc
Tagged
Instructions
Simple Mechanisms & Guides about How This Mod Works: 1. In "item randomizer.txt" cfg file, you'll find default contents like this:pistol = 1w_shotgun.mdl = 1pumpshotgun_A = 1chainsaw = 1cone001 = 1The names there represent the item model names, while the numbers represent activators (0= no randomization. 1= randomization enabled). If you ask about what "cone001" is doing there, it's an item model for traffic cone on "Dead Center" campaign. Yes, you can randomize any objects, including junk/ useless objects like that one. 2. "Item Randomizer" will be triggered in the beginning of each chapter/ round. 3. Alternative way to trigger "Item Randomizer" during play: Press "TAB + RELOAD" when reloading a gun. The item randomization will happen in 1 second after reloading using "TAB + RELOAD"
Changelog
10/05/24 ======== v1.1: - Added a new mode on "Randomizer Mode" feature in "randomizer settings.txt": "Custom Mode".
Reviews
Be the first to write a review!
Write ReviewDevelopers & Credits
-
kurochama
Developer
File Details
item randomizer.zip
(21.8 KB)
View Instructions
View Changelog
Version 1.1 Complete
kurochama : Trending
mods : Trending
mods : New & Popular
- Monolithic Turtle Head Studios Aesthetic Damnation
- Vanilla+ Weapons and Items Pack
- Collection of all my mods
- MW22 VHS-2(SG552)
- Assault [Mutation]
- Aim Down Sights Collection
- MW19 M4A1 [Colt M4A1 CarbineModel 921 (KAC Handguard)] (M16A2) [request]
- Psyskallar Winter Aesthetics
- [MWIII] SOA Subverter Time Stealer [AKM]
- SILENT HILL f Sacred Sword w-A Dreamlike Animations [Sound fix Ver]
You may like...
- Electro GunsN/A
"Do you know what would happen if Thor bestows his power on normal people? Yeah, they'll become Mini Thors." So, to put it simply, Thor got lost in L4D universe for awhile. Before returning to his world, he bestowed his power on sur...
- Dancer Boomer (Vscript)N/A
So, about this mod, this is a "pin-type" mutated boomer. Usually only smoker, hunter, jockey & charger can pin a survivor. But this mutated boomer can do it too, in his own funny way :D . I'll explain later on the mechanisms. List...
- Laser Sniper Scout (Vscript)N/A
This time, another phew-phew laser weapon, but it's for Scout Sniper :D . List of features available on "laser sniper scout.txt" cfg file: 1. Laser Scout User: Which type of survivor can use this feature (bots/ players/ all). ...
- Napalm Launcher EX (Vscript)N/A
This is similar to M203 Launcher EX, but it launches a napalm that burns the ground instead. So, there are 2 cfg files available: 1. "napalm launcher ex.txt": This is the main cfg file containing the main features like: - napalm_lau...
- Ak47 with M203N/A
This is Ak47 version of Rifle with M203. Everything is the same, except the cfg filename & the feature names. & this time I slightly changed the scripts to fit "director_base_addon.nut". List of features available on "rifle ak47 w...
- L4D Survivors ClassesN/A
This is a vscripts driven mod This mod doesn't support any addon maps This mod unlocked all cs weapons (melee & guns) Don't forget to check if this mod doesn't conflict with any other mods, before report it doesn't work [Author always ma...
- Smoke Launcher EX (Vscript)N/A
This one is similar to "M203 Launcher EX", but it launches a smoke grenade launcher instead that can deals corrosive damage to zombies. The reference of this one is my "Mp5 with Smoke GL" mod. This mod has 2 cfg files: 1. "smoke ...
- Gnome Ammo Dealer (Vscript)N/A
This mod was originally one of features on "Gnome Warriors" (so if you use that mod, there's no need to use this). I found it necessary to make this as a standalone mod when I remembered about how players often complained about the lack ...