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This item has been archived for historic purposes. It may no longer work or function as intended.
- Note: I no longer create or maintain mods
Guns+ and SI+
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Description
it's a vscripts mod. so, can't be used together with mods that alternate gameplay directly(such as Admin System) but works fine with Weapon Script mods since i didn't use weapon script files
Works only on Local Host and Singleplay. Does not work in any Custom Campaigns unless you know how to add this mod to the map files
i'm too lazy to make screenshots of it, so there's only a screenshot to show what is custom explosive bullet(not from upgrade) and here mod features
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Special Infected Abilities
[Smoker] - Creates a poison gas where its dead. Poison gas deals 1 damage per 1.2 sec as long as survivors stand in the gas. Poison gas lasts long 17 secs
[Boomer] - Deals a small sustain damage to vomited survivor(s) for a short period of time
[Hunter] - Bleeds victim after successfully pounced. Bleeding deals 2 damage each 0.5 sec lasting 5 secs
[Charger] - Deals damage as long as he's carrying survivor.
[Spitter] - Deals small sustain damage to survivors after stepped into the goo
[Tank] - Has hp regeneration. regenerates 1% of max hp every 2 secs. Rock throw is ignited and leaves small sustained damage on target(deals 1 damage lasting 2.5 ~ 4 secs)
Guns abilities
Note: There is bonus chance that increases the base chance
Note 2: This bonus chance is base on number of human player(not bot). (eg. if rifles have 3% and if there are 4 human players, chance will increase to 7%(3 + 4))
Note 3: All guns ability will not work on teammates, witch and common infected. Except SG552 and MP5.
[Rifles&SMG](except sg552 & mp5) - Slightly chance to deals 4.5 ~ 6.5 times damage.
Hunting & military - Small chance to deals additional damage. This additional damage is 10% of distance between you and target, more further, more damage for additional damage
Pistol - Slightly chance to deals additional damage. This additional damage is base on your current hp. more hp, more damage
Magnum - Very slightly chance to 1 hit kill. Chance will increase by a small amoutn each 1 hp lost
Shotguns - Deals 20% more damage(per pellet) if shot at the close range. Deals 30% less damage if shoot from far away. Also has a small chance to ignites target(*Not Incendiary ammo) and also has slightly chance to ignites other infected around target.
AWP&Scout - Average chance to inflicts Bleeding(Deals 40 ~ 60 damage each 0.5 sec lasting 3.5 secs)
[SG552 & MP5] - Slightly chance to produces an explosion when hit(not explosive bullet upgrade). Explosive bullet will not explode if shoot in close range. Friends are immune to explosion from this explosive bullet. SG552 has higher chance than MP5
[M60] - Slightly chance to switch to either explosive bullet(not custom) or incendiary bullet
Bot Improvements <- same as Augmented Bots but less options. Can use command "!z" to teleports bots to you if bots stuck
Tagged
Changelog
. 04/09/18 ======== Added M60 and Shotguns abilities
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Everice
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File Details
gns plus.vpk
(101.8 KB)
View Changelog
Version 3.1 Complete
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OH YEAH