Reviews for Fake (2 maps + a finale of choice)

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    • OWM2_M_B
      OWM2_M_B

      Posted this review

      7.8

      Nice

      It has many areas for exploring as well as many creative and fun ideas, and the details are nice. However, there're many issues. Most of the issues are about nav mesh, while one is about the glow of the cola - it doesn't exist, so I'm unable to find the fourth cola even if I explored the whole map 3 times :/

      Edited: Yesterday

    • luubinh109
      luubinh109

      Posted this review

      9

      Review

      Great campaign, recommend play it 🤌
    • manchas3861
      manchas3861

      Posted this review

      8

      Nice

      Good custom campaing
    • darkness994
      darkness994

      Posted this review

      8

      Fun to play

      This map has many upsides as well as downsides, the design and the build of the map was quite good and the idea of the finale was nice and new of its kind. Even tho this map wasn't so challenging and hard to finish because of too many med kits everywhere on the map but the map was more about fun and adventure than having a challenge which was nice too. However this map had some bugs at the last stage. Players are not informed how many gas cans or cola they should use to finish the finale, the position of the gas and cola was not visible in some tries we played the last stage so we had to restart it and there is no finishing scene at all when you finish the game it just finishes simply.
      Overall i liked the map, good work to all the people who put effort in it.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      6

      Review

      This was actually a really good campaign. However, it is extremely easy to get out of bounds and just skip entire sections, as you can just walk outside many of the areas. Also, the bots didn't pick up some medical supplies that were in dodgy areas, away from the bots' reach. Also on chapter 2, one of the pills are unobtainable due to a bad spawn. And the finale is completely broken. None of the infected spawn near the survivors and it's impossible to complete because the rescue vehicle doesn't work properly. Other than that it was really fun and enjoyable. The map design was flawless (except for a few parts where I could see outside the map, but the concept was amazing, I loved the map design. And I think you put a bit too much supplies in, it's a bit too easy, but it's not that big of a deal. The navmesh was pretty good, bots didn't get stuck. And good frame rate optimization, only a very very small section with framerate issues, but it's nothing. So overall, great work, definitely worth the play.

      This review was posted before the latest release.

      • Breaking news: I managed to en- and disable the glow of the fillup stations and gas cans. Remote controls are resistant yet, colas do not glow behind walls, but there's a way to go... Second the finale works better since the script was removed. Adding defis and other supplies only takes minutes. Land in sight, ahoy!

        This comment was posted before the latest release.

      • Yeah, I'm not sure why it didn't work. It simply loaded the finale chapter, I killed a few infected ran over to the rescue vehichle, I activated the gas and then the fiale began and the infected were nowhere to be found and the vehicle didn't work. Not sure why. I was hosting a local server on my own with the bots so I'm not sure what went wrong.

        This comment was posted before the latest release.

      • We played this yesterday and we chose the "limousine" finale. The end worked perfectly.  Transport works. Other question that the search for cola is tough as colas are not highlighted. We were exhausted when finally we found the button to other "dimension".  The "fridge" where you need to put cola glows only when you look at transport from outside, so we wondered where is it, tried to get to it from above...You placed a lot of unnecessary  med kits on 2 first maps but not enough on the finale, and no one defib.  We died 2 fighting tanks and hordes until one finally pressed on "fridge"..OMG.  But we enjoyed two first levels, very nice design and plot.
        So it is strange that finale did not work for "ERRORUnknownGT",  maybe it was his server's problem or whatever. We played on USA  local server, as there was no any dedicated still.

        This comment was posted before the latest release.

      • No problem man! Take all the time you need, and there's no need to stress yourself out making this campaign. Mapping is a very exhausting and tiring thing to do, so if there's no extensive testing and work put into it, chances are you are going to get a bit of constructive criticism. I honestly quite enjoyed the campaign myself, it was pretty good. Just keep in mind: If you post a campaign (anyone for that matter) you are going to get constructive criticism no matter what. Weather you spent hours upon hours of work and effort making a campaign or just spent a few minutes. Once I see a new campaign uploaded to gamemaps, I play it, give my feedback, and that's it. Hopefully my review didn't hurt you too much, I understand you're very stressed out at the moment. It's a good idea to test your map out and make sure everything works properly and as intended before you publish it. This is a problem that happens to every mapper. They make it, and they don't test it, leading to some awful results. But yeah that's about it, no hard feelings amn, take allt he rest you need.

        This comment was posted before the latest release.

      • I got "brain cramps" on mapping this and I just need to pause a while. The more annoying it is that the finale did not work for you. I am really sorry :-(
        I've spent 3 additional days on it to ensure a working end... hrrng!
        (@everybody: I need more reports on this...)
        About the shortcuts and unreachable supplies: This isn't a feeble excuse, I do not play L4D2 myself. So I miss this great monkey skills of you players to jump on all the walls and furniture - I am always amazed by watching the playtester videos: "whutt, up there? Argh, of course..." And if this wasn't enough I began writing a novel that takes place in the scenery. In a subtle way my focus was on creating a walkable book and not a campaign from day one. And that's why I got a big long lasting brain cramp: too many thinking in the meta level and too less knowledge of programming. The fight will go on...

        This comment was posted before the latest release.

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