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Description
WARNING: This campaign is a "concept study" and very unstable.
It is big and it is unfinished too. The Source engine is not made for multiple escape vehicles and dimensional switches. I tried it anyways.
The first two maps are very big - my idea was to connect different sceneries with each other. I played around with different light situations and places. The purpose of the underground line is to connect these areas in a somewhat logical way. The question I had in mind was: where do all these Infected come from? That tunnel system is my answer... The playability suffers from that concept too. Again: this campaign is an unfnished and instable concept study.
You'll visit the manufactory for game scenery. Later on you'll discover an underground line and in the end you have choose between two rescue vehicles. Use the remote controls on map 3 to switch between two dimensions. Explore the maps, they are vast and don't give any hints on the direction.
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Credits:
Co-Authors:
Rectus
(who wrote the Teleportation Script)
Roflmahwaflz
(who invented the Position Correction System that makes you not get stuck on the dimensional jumps)
Textures of two caves on map 2 are a mixture of a texture exported from the walkable novel "Dear Esther" (recommendable game) and a L4D2-texture. I do not own any rights on these.
Addon Poster template by Adam
Addon Poster music note quotation by Bettina Wegner
And thanks to the disciples of Reverend Claude Huggins Greek Orthodox Church of Gaming who did the playtest. Not to forget the demonstration why rescue closets are that essential. It think it were Chronoclone, malon!, Lady Ellipsis and Reverend Claude Huggins...
It has many areas for exploring as well as many creative and fun ideas, and the details are nice. However, there're many issues. Most of the issues are about nav mesh, while one is about the glow of the cola - it doesn't exist, so I'm unable to find the fourth cola even if I explored the whole map 3 times :/
Introduction
Welcome! This is a collection of all the mods I’ve edited or upgraded.
Each mod is provided as an 8-pack with renames.
Please remember to restart the game after enabling an add-on to make the renames work properly.
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Description
Lima Infection: Survivors is a custom character pack for Left 4 Dead 2, developed by Amauta Collective.
It includes four Peruvian survivors inspired by public figures and characters chosen by the community and later incor...
(TW: Yoshi.exe (Not Interested))
Here's the mod I made for the 2009 video game Left 4 Dead 2. :) This Jumpscare Sound Effect replaces the Incoming Horde Sound Effect. It might be really loud. Enjoy!
Credit:
Yoshi.exe - Skashi
Cambia el sonido de charger cuando te taclea por el sonido del meme latinoamericano que dice Cállate Alaberga y suena el claxon de un auto, es específicamente de charger_charging_01.wav y charger_charging_02.wav
Apenas empiezo con los...
Posted this review
Nice
Edited: April 2024