Reviews for Secret Operation

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    • Neguren

      Posted this review

      2

      NMSL

      NMSL
    • yhxp84215
      yhxp84215

      Posted this review

      8

      地圖設計良好 只是太多bug與不適合單人遊玩

      此地圖單人遊玩會崩潰
      強烈建議四人遊玩
      而且bug該修一修了
      有些很惱人的
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      2

      Review

      I actually liked the concept, and the puzzles were quite nice, but there are quite a few issues, mostly bot related that need to be dealt with before I can rate it any higher. Also, a major issue would be that I'd say this campaign would almost be impossible on higher difficulties (if you plan on playing with bots on higher difficulties... good luck.) Anyways let's get to the issues. Chapter 1, was mostly fine, only issue is the very end of the chapter I could see being very difficult on higher difficulties, and the medkits seem almost pointless unless you're just picking them up as you don't get any time to heal, unless one person stays outside so the trigger event doesn't trigger. On chapter two, when the bots jump down onto the platforms, most of the time they will get stuck, and you'll have no choice but to kill them, and whenever you press the button, a special infected spawns and you get warped to it, if you go down, or get pinned, you're dead because the bots can't move. If they actually manage to get to the final platform with you however, once it reaches the other side, they get stuck, and they have to be killed. Luckily, they respawn in a bit if you're not playing realism. The two tanks that spawned behind the container, suicided because they couldn't get past it and got stuck at the door. Now onto chapter 3, when you reach the fire thingy and have to go onto the wood, if the bots aren't on the platform, they're dead. I'd recommend making it so the entire team has to be on the platform, so the bots have a chance to jump on. And when you reach the slippery surface after giving Whitaker the cola, it can be pretty unfair if you don't know it's a slippery surface, and you slip straight off and die. Also, if all your teammates are dead (like the bots earlier) If you reach the part where you do some necromancy stuff at the tree, you stand ZERO chance on your own, consider yourself dead. And when I reached the keypad..... what was I supposed to do? I didn't see a code anywhere, I shot it, nothing happened.... I got confused for a few minuets and just skipped to the next chapter, luckily, the saferoom was right past it anyways.Chapter 4 was fine, just a 16 can scavenge that I'd expect for a finale which was rather tedious and a bit unescessary. Also, finale has major optimization issues, 150 ping on a local server, luckily though it doesn't matter that much since you were pretty generous with the hordes, they didn't even come once I believe. And the bots sometimes tend to suicide when going down the ladder after we got the supplies. Also, it was quite rare, but bots didn't pick up 2 medkits, 1 in the chapter 1 saferoom, and one on the finale in the bathtub. Also, on the finale, if you jump down to get the key thingy in one of the rooms, you're stuck, I believe it's the second floor to the right when you enter the final room on the finale. I think there was one more issue, but I can't remember it off the top of my head right now heheh. But yeah, tons of issues that need fixing! Other than that, as I said already, concept and map design, were pretty interesting and unique, just needs alllllooooot of polishing!
    • DHenk
      DHenk

      Posted this review

      8

      Play this as a COOP Campaign.

      OK there are some issues with Solo play as noted. However in some cases there are ways to work around them. The Lava floor is one where the Bots will not get on the platform. The solution is to ride the platform and run to the far wall. The witch is in a force field and can't hurt you. Once you are at the far wall the Bots will join you there. Generally 2 of 3 will make it. Map 4 has way too many hordes. However if you go to the lower floor and load the gas cans into the elevator you can use it as a freight lift. Bots will not get in the elevators. Proceed to move up floor by floor and put the gas cans on the elevators. When you get to the 8th floor you'll have to move the 16 cans to the roof individually which is what is a pain but is doable.
      
      Overall the game puzzles are good ones and can be beaten with a Coop team working together. I got stuck briefly on Map one when I thought you had to go left. Break the wall (colored square) to in right corner. This gets you access to every weapon in a massive armory. Once the floor opens and you deal with the Tanks etc jump down. The key pad is a trick. The numbers on the wall will not open the door but will get you a surprise to deal with. Shoot the keypad. I did finish Maps 1, 3, and 5 (finale) playing Solo. Very difficult even on Easy Mode. I gave the Map a 3 of 4 because it's not optimized to play Solo. However if you want a crazy challenge and as stubborn as I was you can do most of it solo. Coop mode you should have no trouble. Won't add any more clues as generally trial and error will get the answer. :-)
      • Okay, re did my review sir, sorry for the inconvenience, and thank you for speaking up!
      • I still feel it's not really a good idea to exclude bots when you're making a campaign, because people will be playing with bots at some stage, and there are some people who enjoy playing single player and don't have friends to play the campaign with mind you, so I don't really like it when the bots play so poorly during a campaign, but you were right about my review, I was a bit too harsh and that's my fault, so, sorry but I was just annoyed at the time, no biggie I'll re right it, just have to re play it because I already forgot about allot that happened during this campaign anyways. So, I'm sorry DHenk, I shall do better in the future, and thanks for speaking out about my rude manners ;)

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