Reviews for Whispers of Winter

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    • OWM2_M_B
      OWM2_M_B

      Posted this review

      9

      Your best campaign

      Respect.
      Awesoem details, few issues, decent design, pleasant optimization... These are all a great campaign needs, and your last campaign has all of them. The only problem is that it may be bland sometimes, especially the finale. The poor layout of the final map can make you feel boring (and it's even annoying if you can't find the proper way to deal with the Tanks).

      Edited: 2 months ago

    • alphatrax
      alphatrax

      Posted this review

      8

      Solid Campaign

      Needs toned down a bit the tanks and witches spawns. Always encountering 2 tanks or witches every chapters.

      Edited: June 2022

    • Zy7ron
      Zy7ron

      Posted this review

      8

      Nice, but got some crash

      Its good Campaign, but I got crash and out to desktop when load map 3 and 4
    • Imaculata

      Posted this review

      8

      Enjoyable, if sometimes a bit rough around the edges

      Whispers of Winter delivers on it's premise: a snowy environment. There is a lot of eye for detail, although I wish the exterior areas looked as good as the interiors. The landscapes tend to look very rectangular and brush based, which they didn't have to. That disappointed me a bit. There are a couple of areas that are really dark, which I also disliked, but for the most part, lighting is fine. The gameplay is good and decently balanced. Experienced players may find this campaign a bit too easy on normal mode, but I don't hold that against the campaign. The gauntlet through the harbor was a bit weird, as it broke the illusion of the realism up to that point, through oddly placed planks across boats in a zig zag pattern. I think that is always the trick when creating levels for L4D2; to find a credible excuse for the lay out and the hurdles the players must jump through to get to their goal. I really liked the mall early on in the campaign, because of its huge size and believable lay out. Definitely an above average campaign.
    • EricChang
      EricChang

      Posted this review

      10

      Pretty nice winter campaign.^^

      This campign is quite fun and challenging, espacially chapter 3 and finale.^^ Chapter 3 need to shut down 3 generators and destory the electric tower to turn of alarm. Playing with friends will be much easier because players can shut the switches at the same time.XD Finale is the hardest part, because of the terrain, it's very challenging to fight with tanks and escape to the helicopter. But overall it's still a nice campaign, design is very well.^^ Very recommended to play with friends.^^
      There is a small problem in the finale. After I get out from the mine, I can see the weapons and ammo pile from the chapter 4 are floating around the top of trees.XD But it's not really bothering in the game.^^
      • Actually I agree with you.XD When I was playing a single mode, the most difficult part was to find the way back to the lowest generator.XD
      • Even on repeated playthroughs it's still easy to get lost in the maze, when it comes to actually starting it. A bit of lighting and extra arrows could make a difference.
      • Thank you very much for your reply.QWQ In fact, I believe that many campaigns will be more fun and easier to play with friends.^^ So as long as I find a fun campaign, I'll recommend it to my friends to play with me.^^
        Thank you very much for making effort to update this campaign.^^
      • I'm glad you figured out that Map 3 is a lot easeir when its planned out with friends. The map is hard for a lot of people going in blind, but if you have a couple friends and you each turn off a generator and then someone shoots down the tower it makes things a lot easier, that was basically the point tbh, so Im glad you figured it out. I have been in a lobby with a group of people where the panic event has been finished in less than 30-40 seconds, it is possible to beat it very quickly, so shout outs to you for figuring it out.
        
        Fun Fact: You can actually start the panic event without the entire team, so if you really wanted to, you could start the panic event and have a couple other teammates be near the really farther away buttons and literally save an f-load of time having to slog to each one individually. Again its pretty challenging for people not knowing that stuff, I understand. But even as someone who made the map, I really like the challenge.
        
        Also the floating weapons bug on Map 5, is a bug i have tried to fix for a long time. To this day, can't seem to patch it, they are leftover weapons from map 4, that are locked in the same spot from the previous map so thats why they are there. The only way to make them go away is to reload the map, but yea. Thanks for the review, thanks for enjoying the campaign.
    • PeanutButterJellyZed
      PeanutButterJellyZed

      Posted this review

      8

      solid campaign with one broken map

      Such a beautiful campaign. 
      
      
      But I have to agree map 3 suckssssssssss big time. The layout wasn't the best and the lighting made it worse. Why are doors and paths that don't do anything or lead to anywhere need to be high lighted?
      
      
      + unique setting
      + great texture
      + music is amazing
      + the custom model is amazing
      + unique weapon
      + probably the only custom campaign mall level that feels unique
      + the skybox is beautiful. 
      + good navigation mesh.
      + item and infected spawn is balance even on realism expert. plenty of loots. 
      
      
      - map 3 has terrible pathing, bad lighting guides, and super annoying cresendo event. 
      - map 5 feels lacking and small, since the other 3 maps are very big and unique. its a traditional finale but with double tanks. i know some people don't like double tanks, but I didn't mind it too much.
      - map 4 had some missing textures. 
      
      this is a pretty solid campaign with only a few glaring flaws.
    • RainingMetal
      RainingMetal

      Posted this review

      8

      Lengthy, reasonably challenging, but comes with a few flaws

      Pros:
      * Custom melee weapon (the Sledgehammer)
      * Detailed environments
      * Unique event in Map 3
      * Custom intro and safehouse music
      * Sufficient supplies
      
      
      Cons:
      * Hunting Rifle at the start of Map 2. This is a common mapper's mistake letting it spawn early in the campaign as bots are inclined to grab it, and bots are hopeless with sniper rifles. Map 2 felt like there were a LOT of sniper rifles in it in general when I went through it the first time.
      * Easy to get lost in the warehouse in Map 3.
      * Custom safehouse music loops awkwardly.
      * Scripted dialogue does not come from the survivors, instead coming from the UI. This prevents subtitles from appearing. You need to use the entity "logic_choreographed_scene" in order to use survivor dialogue properly.
      * Interactive objects continue to glow after they've been used (examples include the various buttons that start crescendo events).
      
      This is the first new campaign that I've tried in a long time, and since the Last Stand update. It's a solid campaign that could use some improvements.

      This review was posted before the latest release.

    • 1157
      1157

      Posted this review

      10

      Wow nice map.

      Nice campaign, detail rich levels, not too much of "getting lost" fun to play, only small meaningless error was "hovering"  medkits and ammopile in the trees on the start of the finale map.Good job.

      This review was posted before the latest release.

    • l4d2survivor
      l4d2survivor

      Posted this review

      6

      It's an "ok" map

      Pros:
      New Dialogue (or at least stuff I've never heard before)
      Mini Events here and there
      
      Cons:
      Missing Texture in Map 4
      Map 3 is confusing as hell
      Bland Finale (Way too easy to Camp)
      
      Overall, a fun campaign but map 3 felt a bit too confusing during the generator section. The finale wasn't very fun either as you can literally stand in one place (in either houses) and just shoot zombies as they run up the stairs.

      This review was posted before the latest release.

      • Fixing the missing texture as we speak

        This comment was posted before the latest release.

    • carlyzoey12
      carlyzoey12

      Posted this review

      10

      hard but challenging

      liked the challenge one of my friends favorite campaign
      One of of my favs too

      This review was posted before the latest release.

    • EdwardC
      EdwardC

      Posted this review

      10

      Lovely

      Played this with my friends
      Enjoyed the hell out of it

      This review was posted before the latest release.

    • beckyabc
      beckyabc

      Posted this review

      10

      100% Great

      Good campaign no issues

      This review was posted before the latest release.

    • hankertanker

      Posted this review

      10

      The best winter map

      5/5
      Great Finale
      Hard Map but not too hard
      I liked the challenge and the maps

      This review was posted before the latest release.

    • Blood_Wraith
      Blood_Wraith

      Posted this review

      8

      Good Winter Campaign

      Love me some snow.

      This review was posted before the latest release.

    • bechi13

      Posted this review

      10

      BUENARDO¡¡¡

      muy bueno el mapa. me lo pase en 3 horas despues de varios intentos

      This review was posted before the latest release.

    • zamZzama
      zamZzama

      Posted this review

      10

      Beautiful

      Beautiful to play in coop!!

      This review was posted before the latest release.

    • drakeandjosh12

      Posted this review

      10

      Great

      Great campaign

      This review was posted before the latest release.

    • Andersonpakky
      Andersonpakky

      Posted this review

      10

      Amazing Map, Underrated for sure

      First off, as others have said. The finale is quiet amazingly designed, the flowing river placed in the middle of the map allows Tanks to shake off molotov flames, which makes it more difficult for survivors but a little difficulty is not bad, a lot of times once a tank is set on fire they pretty much have to attack the survivors but with the water there, it adds a layer of difficulty to the map. Love that the higher you go in the lighthouse, the more dangerous it gets for the survivors. Its a mad dash, to exit when the tank spawns because fighting it in there is HARD for sure. The balcony of the lighthouse is dangerous too, one of my buddies got death-charged off the top, there is a lot of risk-reward in the finale. Its definitely not a bland map, it really sticks out as the best map in the campaign. The rest of campaign is really well made too, but I wanted to just talk about how brilliant of a finale you created, WELL DONE!

      This review was posted before the latest release.

    • The_black_wolf
      The_black_wolf

      Posted this review

      10
      Sad to see that this is your last mod for this game, honestly an amazing job bro, and i'm happy to see that it has been updated...

      This review was posted before the latest release.

    • Negurenis****5_

      Posted this review

      10

      stupid shit

      吸我的雞巴

      This review was posted before the latest release.

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