Reviews for Death Trip V5 working version

Write Review
    • luubinh109
      luubinh109

      Posted this review

      8

      Review

      Cool design map, here is my experience after playing
      - chap 3 mostly are rush to safe room
      - bot going down to water when player cross the bridge and die last chap
      to be fare nothing perfect if you play custom map better prepare addon plugin server it's will help a lot
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      10

      Review

      *REPOST FROM SOURCE Perfect campaign. However, the map isn't the most visually appeasing. For example, I can see areas where there's no water off in the distance which is immersion breaking. Other than that it was perfect. Great map design. No botnav errors. No glitches/bugs. Nice work.
    • asdvbn123111

      Posted this review

      8

      very good and enjoy able campain unless its the final map

      yeah go dowload this mod for more infomation read the guy under me or girl idk could be a really cute girl ¯\_(ツ)_/¯
    • kurochama
      kurochama

      Posted this review

      8

      Good one, but the finale is not for bots

      This campaign has some interesting features. On map 2, there's special defense feature in which survivors have to defend in a military base for awhile until a truck arrives. Then, the truck itself is also a feature as survivors can ride while shooting zombies. Map 3 has L4D1 survivors helping during turning off power & opening door leading to a van that will clear the path to the saferoom. 
      . 
      The main problems exist on finale. Bot navigation is bad when survivors have to cross a small bridge leading to the lighthouse. Bots are more likely to die drowning because they don't cross the bridge properly. Sometimes they don't cross the bridge at all, so they're just left to die there because the boat comes near the lighthouse. The other problem is there's no instruction after turning on the generator in the lighthouse, but there's rescue music playing & that give kind of confusion. On my first try, I thought after turning on the generator, the boat would immediately come as I heard rescue music triggered, so I went back to where boats were parked, but nothing happened. That time, I figured out that it's a special defense time, in which I had to defend from the endless wave of horde + SI + tank until the notification about the rescue boat popped up. On my 2nd try, I chose final map just to make sure the bot navigation error on the small bridge, & we spawned on the wrecked helicopter above the hill. At first, I was afraid to jump as the height would normally cause an instant death, but in the end I just jumped. & the height was somehow tricky, because I didn't die jumping from the helicopter to the ground. 
      . 
      Aside of the main problems on finale, the campaign is great. I haven't tried the old version yet as I downloaded this first, not knowing that the old version was still available. Maybe I'll try the old version tonight to compare few things & to check if there are the same bugs in the old version or not. 
      . 
      Btw, a little suggestion from me. I think it would be better if the number of maps are listed on the preview like the usual campaign mod, so people can see how many maps are there in this campaign, & your other recently uploaded campaigns.
      .
      - Edit: Tested the old version, & figured out what caused the bot navigation problem on the finale. In the old version, the small bridge leading to the lighthouse didn't exist & survivors could go to the lighthouse just by crossing the bigger bridge, which is blocked in this version. Because this version is newer, so probably the bot navigation to the small bridge isn't there yet, & that makes the bots can't cross the small bridge properly & then fall into the water & die instantly. This version is v5, while the old version is v4. I hope that this could help find & fix the bot navigation problem at the small bridge.

End of results.