Reviews for Temple Ruin

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    • SMFX
      SMFX

      Posted this review

      7

      7,良好

      良好,场景,路线,机关还可以,很有古代遗迹探险的感觉,尸潮有点过多了,几乎就没停过,还是多特,要格外小心,同时很多房间都有补给,注意都去看看。救援关特别长还有2个固定Tank,一定要留好胆汁和药

      Edited: 2 months ago

    • kurochama
      kurochama

      Posted this review

      7

      Would be a great campaign if zombies weren't too aggressive

      Actually this was 2nd time I played this campaign. The first time I played this was when I saw this in workshop months ago. Well, just like the title, this campaign would be a great & enjoyable one if the zombies weren't aggressive. The supplies are provided enough & bot navigation is good in overalls as they're only bugged when they try to ride on the rescue vehicle. The hints are enough.
      .
      The only drawback that could ruin the fun is the panic events & the special infected spawn interval during panic event. There are lots of panic event in this campaign. Literally, you'll fight horde most of the time from map 1 to finale, like, when you press a switch, horde will come. When you step on a button on the floor, horde will spawn. When saferoom of certain maps is not far, there's escape event waiting & horde will spawn endlessly until you enter the saferoom, etc. Then the special infected spawn interval is almost like "Hard Eight" mutation, like, you almost have no time to rest when dealing with zombies + special infected during panic event.  It's not recommended to play with vanilla/ default bots, as they will be overwhelmed easily. Elite bots could still be able to handle them, but it still depends on the difficulty level, like, playing with bots in Expert will be almost impossible.
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      Well, in short, for the best result, play this with more people & less bots. Or if you want to test it first, try it with bots in Normal or Easy difficulty first to check how difficult it is & make some tactics to beat this campaign first.

      Edited: July 2022

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      7

      Review

      What seems simple on paper, turns out to be a pretty challenging and difficult campaign. All chapters follow an incredibly predictable formula, you walk for a while and then you have a gauntlet (about 50% of the map) to the saferoom with extremely aggressive special spawns (Cold Stream levels we're talking.) Chapter 4 ended up being the most difficult chapter bar none; very limited supplies, the aforementioned special spawns, TWO boss spawns which is incredibly unfair given the limited supplies and the chance of a tank spawning during a gauntlet, completely ridiculous. On this chapter you basically have to get very lucky and hope the director spawns the tank before the gauntlet, then hopefully you'll make it. The way I'd balance this chapter is remove the tank spawn, only witches allowed, and maybe some more minor health like pills, adrenaline spread out a bit. Was quite enjoyable (still took me 1 hour 20 minutes lmao) but pretty repetitive I will say, the theme is pretty cool though, I like the temple aesthetic.

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