Reviews for The Evolution

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    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      7

      Review

      Very cool campaign, a very unique theme and very mysterious in nature, the environments are super cool, and are the most enjoyment to be had in the campaign. The only bad thing about this campaign is the navmesh, it needs some serious work, both bot survivors and infected struggle due to the terrible navmesh. But other than that, it is a very worthwhile campaign, such a cool aesthetic.
    • RedAdryan25
      RedAdryan25

      Posted this review

      7

      Works as intended

      Edited: 3 weeks ago

    • kurochama
      kurochama

      Posted this review

      6

      Good, but some bugs need fixing

      Well, this campaign has a unique concept in the beginning, like the battle on the moon. There's one thing that doesn't make sense though, like how the survivors can breathe normally on the moon. Probably it would be better to make survivors experience something like drowned damage, for example if they stay outside too long, their health would keep decreasing like when drowning. The gravity probably might need to be modified, at least when they stay outside.
      .
      Well, in overview, this campaign is playable, with some bugs (I'll explain the bugs later). The supplies are enough, though there's no first aid kit in the beginning of map 1. Bot navigation is good in overalls. Directions & instructions are provided well, though I still have no idea about the switch to call Virgil.
      . 
      Map 1 starts on the moon, & the journey mainly is inside a building. There are many explorable room, but probably some might need more decorations as they're still rather bland. Common infected navigation here is bugged, so when incoming attack comes, they spawn but they don't chase survivors. Probably the common infected navigation needs to be checked.
      .
      Map 2 somehow crashed in my play. I tried several times by changing the graphic settings, but it's no luck, so I had to skip this map. So, I have no idea of what this map is about.
      .
      Map 3 is still inside the building. It's kind of short as survivors only need to operate a control panel to open the access to the saferoom door. There's a notification, something like "Can I stay?", but I have no idea of what that is because in my play, I just kept running as I got a bad feeling :D .
      .
      The finale is a holdout finale on the rooftop. There are enough supplies. There are some good places to camp. However, during rescue time, bots are bugged. They don't want to enter the helicopter unless players push them one by one, & that's risky because tank keeps coming. So, the best option would be to kill the bots that insist on staying outside the helicopter.
      .
      So in short, this campaign is good & playable, but for now it's just an average campaign. It has potentials to be improved, like adding more events, more objectives/ missions to do (like operating more switches or finding some items), & adding the length of each map (make it a little longer). but well, it's up to the author. & I don't know if other people also experienced crash on map 2 or not, but probably map 2 might need to be checked. I ever played some campaigns with big file size like "Chernobyl" & "Pesaro 2" & I never crashed, but strangely I crashed on map 2 of this campaign, so probably there might be something on map 2 that causes crash. Well, I hope that the bugs will be fixed on the next updates. I'll give a try again later on the next updates & edit the review if there are some changes.

      Edited: 3 weeks ago

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