Reviews for Secret Forest
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bradmyersPosted this review
a:5:{s:5:"title";s:22:"Great campaign!?️";s:4:"text";s:964:"Cool, a campaign where bots have no problems!?️ That's rare. I like the big rooms to run around in and the ammunition everywhere. Lots of goodies, too.? I threw so many pipe bombs and molotovs...? There is a bug in the finale, if you go back through the doors on the roof, the hordes stop, only few zombies keep coming and the chopper never arrives. I love the party rooms, with the cake and happy birthday and very interesting pictures on walls.? It's great fun to play this campaign. That's how games should be. Lots of stuff that you need. We play to enjoy, not to save bullets and any other scarce resources. Hopefully, in the future, the idiots making games will understand that people would like to have fun, without any worries about the number of bullets they have, and any other resources. We play to enjoy, not to worry. This campaign gives you plenty of stuff so you can enjoy, not refrain from using. Great job! ??️";s:6:"rating";d:9;s:5:"image";N;s:8:"spoilers";N;}
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Maticko125Posted this review
Normal pero se puede arreglar
Meeeh normalita el final muchos bugs al menos ponele una pared invisible a la parte de atras del helicoptero que hasta que arranca para terminar el mapa me me tiran del edificio los chargers y tankes hijo de tu putisima madre arregla los errores de los demas mapas
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DHenkPosted this review
Very Erratic Campaign
I played this Solo on easy (usually do to test new maps). Map #1 was a simple run through an apparent office building. Tons of supplies so no worries about conserving ammo or Meds. Bots all ran off for safe room and it wasn't that close. So didn't finish searching rooms. Map #2 A linear snooze fest through a sewer. Just a quick run and gun. Map #3 really ticked me off. I played it 4 times. When you get to the end of the hall with the large door there is a switch on the left wall. Plenty of supplies in the room to the left. It's a good hold out. I triggered the switch and got the usual "here they come" message. Tons of noise from standard and special undead on opposite side. I waited in the room and watched the door open. Tossed in a couple of handy Bile bombs and pipe bombs to thin the crowd out. Bots took car of the ones from the opposite direct falling from ceiling. Now that door did open but then it closed before I could go through. Played 3 more tries and door never opened again. Just masses of undead on other side that I got tired of killing. So Map #3 is a failure. BTW in the latrines I found a box (pizza?) missing textures just checkered. You can take it whatever it is. Map #4 is a forest? Didn't look like one. Kind of thin on the trees and a couple of wood buildings you can go through. You pass out of the woods quickly. When you open the gate to pass through the Wall you get into a really weird area. It's very incomplete with walls (supposedly?) you can see through and the edge of the world. Map #5 Proceeding upstairs there was a ladder. Bots hate ladders unless Navigation is set correctly. Two kept falling. I waited until they just cleared the top and pushed them onto the deck. Then Nick decided he wanted to stay there. Finally moved to another spot and stayed there until we went through the double door and onto the roof. Roof is you standard hold out. Plenty of weapons, bile bombs, molotovs, and pipe bombs. So made quick work until the Helicopter showed. Knew where is was going (looked before event trigger) and tossed a Bile bomb away from the helo landing pad. So now we get away. Nope hold on while I somehow fall through the helo floor and wind up stuck underneath. The end as I had to quit and had zero desire to try a second time. Bottom line is it needs quite a bit of work. However as a first Map attempt I marked it up just a bit. Anyway thanks for making it and please try again. By the way I did a copy and paste to translate to English.
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