Reviews for Bayani City

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    • DingbatFlat
      DingbatFlat

      Posted this review

      9

      Great

      Even though the same map layout is reused, I still enjoyed playing through it without getting bored.
      
      That said, even if the layout is reused, I think changing the arrow textures for each chapter would make navigation a lot clearer.
      
      Here are a few things I noticed:
      
      **M1:**
      - The map seems to consider players as having left the saferoom right from the start of the intro, causing Special Infected to spawn. I think it would be better to extend the saferoom area to include the spot where the medkits are located.
      
      **M2:**
      - Bots don't enter the trailer before the horde event, so it would be better to make them gather inside.
      - It would be helpful to place some ammo or weapons in the trailer before the horde event.
      
      **M4:**
      - The message "Gather all Survivors..." appears, but it's not clear where we're supposed to gather. Some clearer directions would be helpful.
      - It would be nice to have some guidance when each training session ends or when the next one begins. Using "env_instructor_hint" to indicate where to go could be a good option.
      
      **M5 (Finale):**
      - The map feels a bit too dark, so adding a few more lights might help. The contrast is especially noticeable since M1–M4 were much brighter.
      - Personally, I don't think the ending necessarily needed to be a "Sacrifice" scenario.
      
      **Other:**
      - Special Infected sometimes get stuck because they can't break down the building doors.

      Edited: 10 days ago

      This review was posted before the latest release.

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