Reviews for The Police Department

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    • EshmawyMan
      EshmawyMan

      Posted this review

      4

      Thank you

      I appreciate it was your first work and map creating as you gave us new environment to experience L4D in. The real good favor you did to me personally was the custom soundscape which was borrowed from my love, Resident Evil game :) I kept listening to it whenever i was inside the police department and i guess you borrowed some settings or places from Resident Evil 2 police department ;) . How can we fight a tank in such a tight narrow place by the start of first chapter? i tried and we set it on fire and moved back with bots and it got me and Rochelle and we could kill it with our magnums, but bots didn't revive me or help get up this is a serious bug in that chapter.  I guess putting tank there was fair for the short chapter, but at least put health kits for us and some T1 weapons to kill it... Found pump shotgun by accident when i saw bots holding them after we got to stairs XD By the end of that chapter, it was said " Be Ready To Open The Door " , but nothing was there to be opened XD and i found safe room which made me happy lol. So it was really short chapter. Chapter 2, bots spawned outside the safe room and as far as  i know according to other comments below { as i read all comments and reviews for every map i try before i leave mine } they spawned in the safe room by the end of that chapter. So i was totally alone with all health kits it was good, but terrifying XD kept moving till i shot that car with alarm by mistake and all came to me, forgot to pick up that axe {that you added in chapter 2 as a good update after it was put by the beginning of chapter 3} and was incapacitated by hordes and thought i would die because no bots moved since i started the chapter, but luckily Nick came and help, then later Rochelle joined and Coach. Now i have company XD. We moved and by the safe room, i found the health kits in the police car, but bots avoided it so i had to heal them before i entered the safe room and used 2 health packs. Chapter 3 considered the longest in terms of time spent to get it done and that panic event was not working as the door needed to be opened was already opened {another bug} so i avoided pressing it as i could die with bots XD we kept moving and it was never bad, then we got to the garage room as it seemed so. Chapter 4 was so short as a finale and it was also incomplete plus the weird start point that shows i am in streets while i ended up in a garage. Ran after i used my pipe bomb to helicopter with bots to find it not working although it seems like the fans are spinning XD it was funny. Zombies stopped and it turned into a normal chapter where zombies come along with special infected from time to time not like a finale at all. Could move on a top of one of buildings it was fun and i could get out of the streets to see the map unfinished from outside and moved with bots around it with nothing else to do and even tried to jump to empty space, but it was blocked XD Wish you made it complete, but still you did a nice job over there. Also, hope you are fine...
    • Mz Cookies
      Mz Cookies

      Posted this review

      4

      DO NOT PLAY UNLESS YOU WANT TO PLAY A CAMPAIGN WITH AN UNFINISHED FINALE.

      The maps were nice and detailed, the path was clear yet there were many extras to explore. I was really enjoying this until the finale, which the dev DID NOT MENTION in the description that the finale is UNFINISHED and you can not enter the helicopter, but rather, you can walk right through it.
      Was a very disappointing 'end' to what was seeming like a very well-rounded and fun campaign, but after knowing it is unfinished and most likely never will be finished, it is one to avoid for those people who like to complete campaigns.
    • ****7_****
      ****7_****

      Posted this review

      4

      Pros:

      creepy
      level design was great

      Cons:

      poor item placement- putting the 4 medkits right in front of the map 2 saferoom makes the bots skip them.
      in map 2, bots just stopped walking. had to move on in the map to make them teleport.
      unstocked saferooms
      too limited weapons
      crashes at the end of the level every time.

      Conclusion:

      I would not have called this map listed as Complete. I got sick of having to reload steam each time I finished a chapter, so I didn't finish it, but at least the first 2 maps would be enjoyable if some finishing touches were added.
    • L4DTeak.
      L4DTeak.

      Posted this review

      6

      Pros:

      + Custom ambient soundscape
      + Routes are quite clear
      + Proper amount of mobs

      Cons:

      - Too short, applies to each level
      - Details(clearly visible overlapped brushes, unpickable molotov)
      - Narrow, applies to each level
      - Tank placement in 2nd chapter
      - No rescue closets(in 2nd chapter)
      - Nav editing
      - Null finale

      Conclusion:

      Lots of work to be done before it qualifies as a 4-map campaign. The scenario is fine, but it lacks details, bigger scenes, and events. That dude down there clearly over rated. Though the finale is still in beta I believe it won't take much effort to make that plane functional as a rescue as in No Mercy or The Parish, the author has labeled it as complete. 
      However, I by no means meant this will go nowhere and bears no potential, it just needs more time for an "operation", a big one. Enlarge the scenes, get the nav work and create fun events and a functional finale.
      This ruined expectations from me and a few others and I believe the next game won't commence until later at night. What a beautiful evening.
      
      Apart from the finale:
      
      Mapping: 6.5/10
      Events: 6
      Experience: 5.5/10
      TOTAL: 6.0
    • Megadude

      Posted this review

      7.5

      Pros:

      *Good length maps.
      *Very good attention to detail and lighting.
      *Fun to play.
      *Custom thumbnails and poster.

      Cons:

      *Custom intro would be good.
      *Hordes appeared before even leaving the starting saferoom.
      *Cell bars looked a bit blocky.
      *Maps need extending beyond the playable area. Can see in several places where map ends and sky begins.
      *No melee weapons until map 3.
      *No ammo or health in saferooms. Only one saferoom had weapons.
      *4 health kits near to end of map 2 were too close to the saferoom. When bots get that close to the saferoom, they ignore everything and just run for safety. Move health kits into saferoom or move them to earlier in the map.
      *Water filled tunnels could use a little more detail.
      *Can't escape in map 4.

      Conclusion:

      A quite good campaign. There are a few issues still to be worked out, mainly the lack of supplies in the saferooms and not being able to escape in map 4. The police station is a bit of a maze but I managed to figure it out. Once the bugs have been sorted out and map 4 has been finished, this could be an excellent campaign.
    • Say10
      Say10

      Posted this review

      8

      Pros:

      Fun so far
      I edited my review for texeon since he made me cry

      Cons:

      texeon still lives with his mom
      no 4th map (yet)
      There's no A after the T in Departament

      Conclusion:

      Im hoping this map rocks when its done.  Its off to a good start.  You happy now texeon?  I do anything for texeon, thats my motto.  

      This review was posted before the latest release.

End of results.