Reviews for DMRs Quickie

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    • EshmawyMan
      EshmawyMan

      Posted this review

      4

      4 Tanks for a Finale?!

      First chapter was ok regardless of poor navigation and lack of signs of where to go as it took me a while till i got it and passed on the railway jumping on the other side of the bridge and we startled a tank before we even got there which was in our favor XD 
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      Second chapter was fine and i was little bit lost and died in the middle after jumping through the ventilators to restart from the safe room of the end of chapter 2 and this issue occurs in more than one campaign, not only yours. 
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      3rd chapter / Finale was short to get to the radio, but was also bugged as there are certain spots where you stand and no hordes will come and you will be stuck in the finale. Once a charger came from the door to the roof and got stuck there and i thought i could keep it there and save the effort for only 1 tank and 1 special with hordes, but none came and i killed myself to restart and see and it worked when there was no Special infected stuck and also there is a spot down there in the roof the lower part in the spot far in front the radio room after killing the first tank while standing there the gores of new hordes come, but no more zombies come and the game is stuck that way.
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      The only time everything went smooth in terms of zombies, special infected and tank attack, was when i stayed up there in the upper part of the roof besides weapons and grenades. The issue here is that the airship takes forever to come after killing 2 waves of zombies and 2 tanks as the 3rd tank will come with zombies which is so common when the rescue arrives, but if the rescue is already here we can get on and end it. Instead, it takes its long AF time which makes us kill a tank with zombies and specials at the same time and when the airship is almost above the roof, another tank spawns i guess in front of us which is so crazy. I would give 1 star, but as long as it's your first campaign, i give it 2 stars and you should have worked more on it. Good Luck
    • Mz Cookies
      Mz Cookies

      Posted this review

      6

      ok quick map with a slow finale

      Simple map, even on expert.Easy finale, can camp in the room but is as everyones stated, the blimp is super slow.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      Great campaign. However, the rescue vehicle takes way to long to arrive and there are also a few minor glitches, but they aren't really an issue. Funnily enough, the tank punched me and Rochelle off of the building an Coach got incapped, Ellis made it to the blimp, and when the credits were playing, Ellis somehow got to Coach and helped him up. Other than that, loved it. Great map design. plenty of supplies. No botnav errors (A bit buggy at the train section in the first chapter.) Nice work.
    • Marcusyaho
      Marcusyaho

      Posted this review

      4.5

      Pros:

      Overall:
      
      Creative
      A few dialouges (YES)
      Poster and map logos
      
      

      Cons:

      Overall:
      
      Water is pitchblack for some reason
      No soundscapes
      Not much intresting at all to be honest
      Panic events for no reasons
      No intro
      
      Map 1:
      
      Pretty confusing navigation
      Bots had a hard time getting down from the railroads
      
      Map 2:
      
      Saferoom is not "safe"
      Bots could not find a way up in the vent
      
      Map 3: 
      
      "Rooftops" not "Rufftops"
      The rescue never arrived
      Might be a bit hard for some people to find the radio
      Infinitiv molotovs and pipebombs
      

      Conclusion:

      I kinda liked it. It's very creative, but sadly not very attractive or well maded.

      This review was posted before the latest release.

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