Stargate Command Center resurrected Bill in Goa'uld sarcophag, so our survivors can find the source of infection and destroy it once and for all. Problem is that its not on Earth. Campaign takes you thru few different planets. To trav...
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- Stargate SG-4
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- Bloodsouls (L4D1 Port)N/A
Inspired by Bloodborne Info: -l4d1 characters -Enable Hints -Custom Sounds -Custom Songs Credits: I do not own anything I used, all rights belong to the creators. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>...
- Dead County (L4D1 Port)N/A
The final version of Dead County is finally here! A campaign divided into four distinct chapters featuring the cozy countryside, ravenous hordes of the dead and all the pills you can swallow! Please let me know if you have any feed...
- L4D1 Houston [Voice] (Louis)N/A
L4D1 Houston [Voice] (Louis) Replaces Louis' Voice with Houston from Payday (Affects all 1644 voicelines, contains AI Generated Lines) Installation - Copy VPK file to SteamLibrary\steamapps\common\Left 4 Dead \left4dead...
- L4D1 Nick The Division replaces BillN/A
When we were activated, we knew the situation was bad. Worse than anyone knew. We're an elite, highly-skilled group of embedded agents. They only call us when everything else has failed. We have no rules. We have no limits. Our job is...
- L4D1 Hoxton [Voice] (Francis)N/A
L4D1 Hoxton [Voice] (Francis) Replaces Francis's Voice with Hoxworth from Payday (Affects all 1644 voicelines, contains AI Generated Lines) Installation - Copy VPK file to SteamLibrary\steamapps\common\Left 4 Dead \left...
- L4D1 UK British Cop - LouisN/A
L4D1 UK British Cop - Louis Extracted from Call of Duty Modern Warfare 2019 by ArachnitCZ. Features: - FP Model - High-poly jacket - Reskin compatible for face and hands; you can add gloves based on the skin - Boomer bile tex...
- L4D1 - Houston (Louis) from PAYDAY 3N/A
L4D1 - Houston (Louis) from PAYDAY 3 Voice Mod: here Woah, I'm about to lose my ♥♥♥♥♥♥♥ lunch! Replaces Louis with Houston from PAYDAY 3. Includes HUD icons and first person arms. Installation Use the next Tool in...
- Carried Off (L4D1 Port)N/A
The survivors find themselves on a riverbed and follow a road to the town. Then they must fight to the top of the office building where the rescue helicopter awaits. Thanks: • Yanzl - for the original L4D2 campaign. Link to orig...
- L4D1 Francis in Rust's clothesN/A
L4D1 Francis in Rust's clothes Includes: Facial flexes Various Francis fixes sv_intro model Bile textures First person arms Original hitboxes Working with head retextures Credits: Rust (Coach) by Salad Tags: Payday 2, ...
- The Last Stop (L4D1 Port)N/A
This is a l4d2 port of my very old l4d1 campaign. KNOWN BUG: If on the first map you are stuck and cannot move, vote to restart the campaign, and the opening cutscene should play properly after that. PLEASE NOTE: These maps were or...
- Zoey in Ellis' clothesN/A
(Hair, eyes, cap, face, pants, shirt retextures work with this mod!) • Fixed the viewmodel arms stretching weirdly with high FOV. • Last Stand update skeleton, fixing lots of bugs! • sv_intro model . • Bile textures. • Original Zoey...
- Ferris Christmas (L4D1 Port)N/A
Before you play,read the description! We recommend playing without bots, as they are poorly oriented in space! try to play four if you are in co-op or eight if you are in versus. plot: (SPOILERS) read after play So, the survivors ...
- 2 evil eyes (L4D1 Port)N/A
I have decided to release a final version with all the fixes that people noticed playing 2ee. I havent rebuilt all the areas that seem a bit 'fantasy'like for some as not to destroy all the fun.Hope you all have a kick out of discoverin...
- Blackout Basement (L4D1 Port)N/A
A trip through the underground of a city to reach a train station for evacuation. This campaign is base on the industrial side of Philadelphia, with the original survivors. There are few optional crescendos in the campaign including li...
- DMRs Quickie (L4D1 Port)N/A
A small three map campaign. Sewer, subway, dock and more through to a rooftop finale. Long finale due to the speed of the escape vehicle arriving makes it a bit harder. The second map generally needs two human players but I have put in a...