A simple yet effective map for obtaining the Zombie Genocidest (53,595 kills) achievement in Left 4 Dead. To prevent crashes on lower-end hardware, the kill-rate has been lowered to a reasonable 72,000 per hour, which is still enough to go from 0 to 53,595 in about 45 minutes.
See External Link for source VMF files.
The Survivors leave their hiding spot in a set of apartments and head off to the local mall in hopes of an evacuation. When they arrive at the mall they find that the military have completely abandoned it and things had gotten out of hand. Now they must get to the mall's rooftop and attempt to get rescued.
This is my first finished campaign!
Credit to ...
The final map in a map pack I did with mostly new textures. Other users were suppose to do new maps for the rest of the pack, however, they did not complete them and this is what was left. It works however is only 1 map! For a video walk-though you can search Google or YouTube for "Zombie Mountain". Also you can find it by Searching Facebook for Telamdesign/ and or looking for Technol...
The campaign will be on the prison site with which you have to Wade through the prison. Then you get into the prison yard, from where you need to go into town to the Parking lot. Passing through the Park, you will find yourself at the docks, where a crane you have to move the ship. Having almost destroyed the ship you will need to open the tunnel maintenance propellers of the s...
A cargo ship has docked in the city and try to retrieve survivors with radio calls, our four heroes who have intercepted the message doesn't need to be asked a second time and theses bad survivors continue to kill innocent zombies.
~Port, including sound ambience.
Silent Hill styled campaign for L4D. Originally elaborated by Leafo. Later L4D community made some fixes for this maps.
In this version, as You see, contains, sound, and missed previously textures. Still bots might be useless sometimes, because of hard-construction of the maps, riddles and spawn-spots issues in safe house. Even players may die on the beginning o...
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and volu...
Please, download from "External Link - Russia"
Do you like circling around the city on the chopper and eradicating the horde of zombies out of Gantling? Then, that is for you.
One of the most unusual maps for survival.
Note: SP - singleplayer with AI (corrected AI)
MP - multiplayer with friends (not corrected AI)
P.S. The Gantling trembles during sh...
A simple map created for the sole purpose of killing, killng, and more killing. Don't take this map seriously. The arena houses enough supplies to last for years. The map is a great way to rid yourself of stress, or to rack up kills on certain weapons and gather Achievements wherever applicable.
Don't bother asking this to be ported to Left 4 Dead 2. The answer will always be no.
You wake up in a strange place and wonder how you got there, try and escape! - this map has nothing to do with left 4 dead, it would probably suit garry's mod better but my sdk won't work for gmod. *IMPORTANT* put nightmare ep1 into the console.
This map is that you are alone with your peers in a castle, and you must survive all the zombie hordes and special attacks you, helping you than necessary.
(The radio are seats)
(My first map)