The survivors have found themselves broken down near a suburban mall. The only way out is by escaping from the roof..These sales are to die for.
Contains 4 maps.
Developed over 13 weeks by 4 masters students at SMU Guildhall.
Survivors have to leave their car and go on foot to find the same as they were reunited and would be able to escape from the Apocalypse. The card is suitable for cooperative play with friends. Just download it, put it in the addons folder and start the game. The mod will appeal to all who love the cards on the passage for the game Left 4 Dead.
Silent Hill styled campaign for l4d. Originally elaborated by Leafo. Later l4d community made some fixes for this maps.
In this version contains survivors from l4d1, sound, a few textures, 6 (dark hospital) map and redesigned 7 map. Still bots might be useless sometimes, because of hard-construction of the maps, riddles and spawn-spots issues in safe house. Even players may die on the beginning...
~Port, including sound ambience.
Silent Hill styled campaign for L4D. Originally elaborated by Leafo. Later L4D community made some fixes for this maps.
In this version, as You see, contains, sound, and missed previously textures. Still bots might be useless sometimes, because of hard-construction of the maps, riddles and spawn-spots issues in safe house. Even players may die on the beginning o...
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and volu...
After the Survivors escape the terrible Millhaven base, they find a raised bridge blocking their way to Rayford. They must lower it to pass.
A Left 4 Dead 1-exclusive campaign that will incorporate a Sacrifice-style finale without the sacrifice, as well as other Left 4 Dead 2 elements, such as randomized pathing and backtracking. Also features the Church Guy and plenty of turrets!
After escaping from the city in Burning Night, the helicopter of the survivors face problems during the flight and ends up crashing. Now they must cross another infested city to find an escape vehicle in the opposite side of the city. While resting in the first safe room, rain begins to fall, making their journey harder.
Ported to L4D from L4D2 by Lee.
---> (IMPORTANT: Read the Changelog!)
<--- This is a port of L4D2 'Swamp Fever' for L4D1.
You need our Addon- and Sound-Support (external Download - see Steamgroup or readme)
A simple map created for the sole purpose of killing, killng, and more killing. Don't take this map seriously. The arena houses enough supplies to last for years. The map is a great way to rid yourself of stress, or to rack up kills on certain weapons and gather Achievements wherever applicable.
Don't bother asking this to be ported to Left 4 Dead 2. The answer will always be no.
Having your car break down in the middle of the desert is bad enough, add in pursuit by a blood thirsty mob of infected and it gets even worse. Top it all off with a sandstorm and yeah, your pretty screwed.
A map based on Balin's Tomb from Lord of the Rings, with a little twist. Hit the button in the back and see how long you can avoid his fate! Note: Not the final release, updates still being made. Will update soon. Have fun, leave comments/suggestions!
The woods reek of death. How long can you last when all roads have been cut off?
-Fire Effects now work correctly.
-Pipes and Molotovs no longer have infinite supply.
-Added fog for reduced visiblity.