The campaign will be on the prison site with which you have to Wade through the prison. Then you get into the prison yard, from where you need to go into town to the Parking lot. Passing through the Park, you will find yourself at the docks, where a crane you have to move the ship. Having almost destroyed the ship you will need to open the tunnel maintenance propellers of the s...
Based of the Duke nukem's space map
this map sets you in a space station, where you and your 3 friends have to survive waves of oncoming zombies.
The map is made with lots of places to hide and lots of tunnels and access points, trying to make the map as difficult as possible while still being somewhat easy so not to frustrate the players.
The map uses almost 100% custom textures.
This is the No Mercy map that came with the demo version of Left 4 Dead back in 2008. It includes the apartments map, and a shorter version of the subway map.
Thank you, BoomerSTEAM, for fixing the name display!
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and volu...
Please, download from "External Link - Russia"
Do you like circling around the city on the chopper and eradicating the horde of zombies out of Gantling? Then, that is for you.
One of the most unusual maps for survival.
Note: SP - singleplayer with AI (corrected AI)
MP - multiplayer with friends (not corrected AI)
P.S. The Gantling trembles during sh...
---> (IMPORTANT: Read the Changelog!) <---
This is a port of L4D2 'Hard Rain' for L4D1.
You need our Addon- and Sound-Support (external Download - see Steamgroup or readme)
This campaign is a work in progress.
4 of 7 maps complete.
no poster as of yet. Ive been thinking of this campaign a lot lately.
i hate not finishing something ive started so as of today 3/21/2019. i think its time i start working back on this little Nugget.