• 3 Maps
    Conduit
    N/A

    Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...

    3,238
  • 3 Maps
    Malevolence
    N/A

    Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...

    2,601
  • Map
    UnderMine
    N/A

    Once a test area for power core research that has since been abandoned, UnderMine is a meduium sized challenge mode level mostly comprised of caves.

    3,312
  • Map
    Simplicity (challenge mode)
    N/A

    Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...

    2,795
  • 3 Maps
    Quadratic
    N/A

    A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...

    3,149
  • 2 Maps
    Callisto Mining
    N/A

    2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.

    4,056
  • Map
    Smelter
    N/A

    This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave. *Challenge Mode*

    2,474
  • Map
    Houndstooth
    N/A

    Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...

    2,611
  • Map
    Pyroclastic
    N/A

    I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initial...

    • Archived
    2,928
  • Map
    Turbine
    N/A

    Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo

    3,197
  • 2 Maps
    Meridian
    N/A

    Non-suffixed version better-optimized for gameplay purposes, -G is closer to the original vision. Hoping I've learned a thing or two since publishing Heirloom a few months ago. Happy to take constructive criticism and may make some smal...

    • Archived
    2,921
  • Map
    Fulcrum
    N/A

    Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.

    2,685
  • Map
    Turnstile
    N/A

    Turnstile features two tightly connected levels with multiple means of egress. Use these features to avoid being overwhelmed.

    3,461

Browsing 'Industrial / Commercial' Maps

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  • Map
    Quarry
    N/A

    This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...

    3,402

End of results.