- PyroclasticN/A
I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initial...
- MalevolenceN/A
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...
- QuarryN/A
This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...
- TurbineN/A
Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo
- QuadraticN/A
A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...
- Ice CycleN/A
Ice Cycle is a medium sized multi-room mine with a large skewed ice cave
- ConduitN/A
Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...
- UnderMineN/A
Once a test area for power core research that has since been abandoned, UnderMine is a meduium sized challenge mode level mostly comprised of caves.
- FreezerN/A
Once serving as a private long-term Cryosleep facility, Freezer provided a secure site for those who could afford it. The facility has since been taken over by hostile Autonomous Operators. Use choke points to your advantage, and be s...
- HoundstoothN/A
Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...
- SmelterN/A
This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave. *Challenge Mode*
- Inner EarN/A
InnerEar is a small Challenge Mode level with multiple tiers and few open areas
- ThroneN/A
Throne is a large "bucket" with a central spire. This is my weekly challenge submission for the Revival Productions stream 7/7/18
- Simplicity (challenge mode)N/A
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...
- MeridianN/A
Non-suffixed version better-optimized for gameplay purposes, -G is closer to the original vision. Hoping I've learned a thing or two since publishing Heirloom a few months ago. Happy to take constructive criticism and may make some smal...
- Turnabout (challenge mode)N/A
One of the first PTMC deep-space installations on a planetoid with highly unusual characteristics.
- Sigma Station (Challenge mode)N/A
Sigma Station was large facility however after the flooding incident, only a small part of it remains accessible.
Browsing 'Industrial / Commercial' Maps
- QuarryN/A
This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...
End of results.
Featured
- BeltedN/A
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*
- Jonas V 1.1N/A
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...
- ThroneN/A
Throne is a large "bucket" with a central spire. This is my weekly challenge submission for the Revival Productions stream 7/7/18
- Sigma Station (Challenge mode)N/A
Sigma Station was large facility however after the flooding incident, only a small part of it remains accessible.
- MeridianN/A
Non-suffixed version better-optimized for gameplay purposes, -G is closer to the original vision. Hoping I've learned a thing or two since publishing Heirloom a few months ago. Happy to take constructive criticism and may make some smal...
- TurbineN/A
Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo
- FreezerN/A
Once serving as a private long-term Cryosleep facility, Freezer provided a secure site for those who could afford it. The facility has since been taken over by hostile Autonomous Operators. Use choke points to your advantage, and be s...
- Multiplayer pack (Chromatic; Simplicity; Sigma;...N/A
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Simplicity, Sigma Station and Turnabout.
- ForgeN/A
Designed for Team Anarchy matches, edited for challenge mode. Forge consists of a large central cave with a manmade area at each end, and secondary caves underneath with connecting tunnles and manmade areas.
- Callisto MiningN/A
2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.
- Attack on Rhea (Early release)Beta N/A
Three level version, including Overload files. The final will be 6 levels.
- FulcrumN/A
Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.
- TurnstileN/A
Turnstile features two tightly connected levels with multiple means of egress. Use these features to avoid being overwhelmed.