Swimming Hazard is a six player map used in Command & Conquer: Red Alert 3: Uprising. The map features some desert around the sides, while the temperate terrain sits next in the middle with two lakes crossed by a river.
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- EAST VS BEST IIN/A
Bridges can be destroyed once but are indestructible once repaired. Installation: once extracted copy the entire East_VS_Best_II folder can copy it on to C:\Documents and Settings\*user*\Application Data\Red Alert 3\Maps (Xp users) C...
By DOGS - Autumn IslandN/A
Each player starts with 2 ore nodes. There is a quick expansion point near each starting position. There are also plenty of other ore nodes located around the map. There is a tech airfield, vehicle and naval yard to caputure. and also 3...
By Clone11b - To Bridge the GapN/A
To bridge the gap is a 1v1 map set on the Mykonos islands. You start in a small dock area with 1 garrison. There is a large ramp in front of your base, at the top is a large city, and 2 ore nodes, yet the city is divided and connected b...
By Spider_Pig_Rocks - Battlebase XN/A
The idea behind this map was to say that this is part of the fortress that would be the place to hold the Japanese soil that the emperor insisted should be carried around for him, for when he has to visit the fortress. Battlebase X is a...
By Clone11b - Arctic RefugeN/A
Medium sized three or six player map with narrow engagements, lots of water and various attack-routes! Set in on a snowy island in the arctic.
- C&C RA3 WorldbuilderN/A
This development toolset is used by Electronic Arts designers to create single-player missions and multiplayer maps for Command & Conquer: Red Alert 3, and now it’s available to you. The fully-featured 3D environment gives you complete v...
By Electronic Arts - Lake DiamanteN/A
This is a small tropical 1v1 map for fast duels. Battle takes place at this beautiful lake, wonderfully shaped by the forces of nature into resemblance of a diamond. Yeah, right.. In fact, I made this map during my breaks at studying in ...
By Speeder - Crimson PassageN/A
Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures. Each of the three players begins with two ore-...
By MaelXD - Mission ImperorN/A
This co-op mission alone or with a friend! The mission "the attack on the Emperor" Settings: = 1.2 slot | Two real players or player+bot ( brutal ) | 1 team | USSR = Slot 3 | bot ( Then put in your hand, preferably the middle ) | 2 t...
- Fort MorganN/A
Fort Morgan was originally put forward as a suggested Red Alert 3 map by Nocturnal, a forum member on the EA main forums. Having looked at some aerial shots of the historic site in Alabama, I also thought that it could be a good scenario...
By Gren - Operation Prison BreakN/A
This is a mission map, you will play as the Empire of the Rising Sun against the Allies. It is a Co-op mission map, which is heavily reliant on teamwork. Without teamwork, you won't make it to the end. Be smart and lead the Empire to vic...
By ThaSlayerb - Neon GloryN/A
A normal 6 player skirkmish map. The limited water area means that you cannot build a naval force - however, the urban landscape provides a large advantage to players who use infantry.
By TiberianFiend - Hostile DawnN/A
This is my first time ever using a C&C editor, but Ive managed to remake my favourite Generals map! Ive also taken onboard a few ideas from the brilliant C&C3 remake to take the best of both. I decided it would work well, especially wi...
By $nake$hiT99 / SFSSnake - Dual DuelN/A
This one is my 4th map and it was originally designed for Mission-like scripted gameplay but due to hard modding issues, I'm releasing this one with scripts-free Skirmish Gameplay. About Gameplay: This one is about pure team play. Two ...
By ZeNewk & Acid_Cr@sh - Hexalock LakeN/A
This map is designed for 6 players in a 2v2v2 set up. The set up should include a northwest team, a northeast team and a south team. The map was not created as a symmetrical map, and as such there are variations to the start choices affe...
By Marc Shallbrook