Moscow Madness is a four player symmetrical map with three or four expansion points located in a variety of places nearby.
Each base has several points of entry, two by land and two by water. The only way to access the other half of the map is via the main bridge running from North to South, but as you reach the centre island you will notice that if the bridge is destroyed yours forces will be ...
Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off
with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location
are serveral choke points, with observation posts hidden between cliffs. On the middle ridge of the map are another four
expansion points and four oil derricks...
Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures.
Each of the three players begins with two ore-nodes and four shared expansion ore-nodes behind the each teams main defensive line. There are also four expansion ore-nodes up for grabs near the centre of th...
This is a 6 Player map designed for long all-around 3v3 team battles. Symmetrical, balanced map with
uneven starting positions. (see Burnt-Out Paradise) Believe it or not, but it actually is a remake (recreation) of Bay of Pigs map, though it hardly resembles it.
Tokyo Harbour is a map for six players. Each player gets two Ore Nodes at the beginning. The more Ore Nodes you want, the harder they will be to get.
In the middle of the map there is a big city with many places to hide your troops.
The bridges in the map are intentionally set low so that Naval and Amphibious vessels have no access. Players will need to decide if they want to destroy their bri...
Map based on the original Oceanside map from Red Alert 2 Yuri's Revenge.
It consists of 4 unique asymmetrical islands for base building, a central platform with tech structures
and Ore Nodes of strategic value.
The map also offers a choice of gaming style; either Classical or Intense Gameplay.
Map named after the 4 pentagonal shaped corner bases. The 4 corner base players begin with 2 nodes, but with expansion into the sea. Plenty of action as a full 5 player map, but seems to be more fun as 2v2 with capture and defend on the central island base.
A large symetrical 4 Player map with a Central Island Fortress. Players start with 2 Ore Nodes but can easily & quickly expand. You should not run out of cash to build your forces if you mine properly and capture the other resource units. Be aware of attack from the left and right sides of the map, the long pathways are accessible.
16 Ore Nodes
16 Oil Derricks
10 Observation P...
This is my first time ever using a C&C editor, but Ive managed to remake my favourite Generals map! Ive also taken onboard a few ideas from the brilliant C&C3 remake to take the best of both.
I decided it would work well, especially with the lower terrain and decided to make it all as water. I was originally not going to have any water, but have an all out land battle (like the previo...
Each player starts with 2 ore nodes. There is a quick expansion point near each starting position.
There are also plenty of other ore nodes located around the map. There is a tech airfield, vehicle
and naval yard to caputure. and also 3 oil derricks located on the lake island.
Command and Conquer Red Alert 3 Map
* 2 Player Skirmish Map
* 2 Observation Towers
* 7 Oil Rigs
* 10 Ore Nodes
This map is a 2 player Skirmish map. There is lots of money up for grabs.
Each player starts with 3 Ore Nodes and a single Oil Rig. There are then two ore expansions
each to take. There are two set of island just off the two main islands which are strategic