A small three player map with easy-to-get smaller expansions and larger highly contested ones. Numerous oil derricks and an observationpost are scattered around the map.
Browsing 'Land' Maps
- Steam Fields
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Featured
- Lake DiamanteN/A
This is a small tropical 1v1 map for fast duels. Battle takes place at this beautiful lake, wonderfully shaped by the forces of nature into resemblance of a diamond. Yeah, right.. In fact, I made this map during my breaks at studying in ...
By Speeder - Autumn IslandN/A
Each player starts with 2 ore nodes. There is a quick expansion point near each starting position. There are also plenty of other ore nodes located around the map. There is a tech airfield, vehicle and naval yard to caputure. and also 3...
By Clone11b - Grens Tutorial MapN/A
This is the map I made while creating the Red Alert 3 World Builder tutorial. This tutorial takes you step-by-step through the process of creating a map for the very first time from the initial set up parameters through to creating a fi...
By Gren - Hostile DawnN/A
This is my first time ever using a C&C editor, but Ive managed to remake my favourite Generals map! Ive also taken onboard a few ideas from the brilliant C&C3 remake to take the best of both. I decided it would work well, especially wi...
By $nake$hiT99 / SFSSnake - EAST VS BEST IIN/A
Bridges can be destroyed once but are indestructible once repaired. Installation: once extracted copy the entire East_VS_Best_II folder can copy it on to C:\Documents and Settings\*user*\Application Data\Red Alert 3\Maps (Xp users) C...
By DOGS - Oceanside RevisitedN/A
Map based on the original Oceanside map from Red Alert 2 Yuri's Revenge. It consists of 4 unique asymmetrical islands for base building, a central platform with tech structures and Ore Nodes of strategic value. The map also offers a ch...
By ZeNewk & Acid_Cr@sh - Cruickshanks CrossingN/A
***** Notes: ****** This map is a 5 player Skirmish map. Finances are kept to a reasonable level with the many Oil Derricks and Ore Nodes available. Access between the 2 islands is via 2 bridges, crossing the river to the north and sout...
By Gren - Island LimitsN/A
Two seperated islands to the right and the left. Each of the islands has two Ore Nodes and several civilian buildings. In the middle is a floating fortress with two Ore Nodes and four shockwave-artillery-tu...
By Commander Shikari - Mission ImperorN/A
This co-op mission alone or with a friend! The mission "the attack on the Emperor" Settings: = 1.2 slot | Two real players or player+bot ( brutal ) | 1 team | USSR = Slot 3 | bot ( Then put in your hand, preferably the middle ) | 2 t...
- DC UprisingN/A
DC Uprising is possibly my favourite RA2 map which is why I decided to make it for RA3. This map is good for all vs all matches and each position offers different advantages. Each player starts with the usual 2 Ore Nodes and has 1 nearby...
By Clone11b - Shipwreck ShoreN/A
My third map for Red Alert 3. Average-sized, forest map with a lake bordering bases of both players. Pressure on naval game ensured. Capturing islands on the lake is high priority to succeed. I tried to recreate Deadman's Ridge but it ki...
By Speeder - Tokyo HarbourN/A
Tokyo Harbour is a map for six players. Each player gets two Ore Nodes at the beginning. The more Ore Nodes you want, the harder they will be to get. In the middle of the map there is a big city with many places to hide your troops. The...
By Agro0 - Watering HoleN/A
Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location ...
By Clone11b - Arctic RefugeN/A
Medium sized three or six player map with narrow engagements, lots of water and various attack-routes! Set in on a snowy island in the arctic.
- Hexalock LakeN/A
This map is designed for 6 players in a 2v2v2 set up. The set up should include a northwest team, a northeast team and a south team. The map was not created as a symmetrical map, and as such there are variations to the start choices affe...
By Marc Shallbrook