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Description
A three-map campaign featuring a desolate metro station, a haunted ruin (with randomised 'nightmare' events) and a helicopter finale.
(HINT: Use generators!)
I learned Hammer for the first time in order to build this campaign, and wrote a series of articles about it for PC Zone magazine.
2nd chapter: Pointless (too many)"jumpscares" that are neither funny nor scary just enough to get on your nerve if you restart this( and believe me you will). Pointless infinite horde in the last section and barely noticeable ladder to saferoom after the barely-making-sense maze made of fallen trees. sewer section is almost unplayable because you cant shove crouching zombies in this game. last time I play this thing
rest of the maps are meh
Posted this review
Garbage