Lady Hunk Zoey - SAS Mask
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Description
The model is not perfect as there are some minor clipping going on. The original mesh was just a pain in the neck to work with...The under-skirt body part is incomplete and a lot of triangles were broken into pieces when converted to Source. I tried my best to fix those issues, and I hope you'll enjoy the result :D
Features:
+ FP arms
+ Passing model - default zoey head only!!!
+ Replaced the original low-poly legs with Nahka's legs
+ Fixed all item attachments so they can appear at the right places: pistol, primary, melee, pills, med,
molotov, grenades
+ Improved the weightmap on legs and knees
+ Fixed the blending of the shoulders
+ Fixed the incorrect normals / culling on shorts, hoodie and straps of the pistol holster
+ Enlarged the pistol holster to prevent clipping
+ Slightly improved the elbow pads' weight map
+ Reduced the hoodie size for the ponytail to kind of fit in...
+ Darkened scream's gas mask texture and fixed some normal map flags
+ Enhanced the phong effect on scream's textures. Removed env map asit is... well... useless
+ Added CSGO's FP sleeves (ported by Twilight) as the original sleeves have lower polys.
+ Changed the CSGO sleeve textures to black and adjusted the phong mask
- No VGUI due to complaints
Full Credits:
Oo-FiL-oO - Ported the Lady Hunk meshes from RE Revelations to ascii and org formats
Sowjet - Ported the meshes to Source, 3D model editing, texture editing, vmt and QC editing, decompiling, compiling, blah blah blah...
Twilight Sparkle - ported the CSGO sleeve meshes and textures
Nahka - Zoey's leg mesh
scream - SAS gas mask model and texture rip
CAPCOM - Lady Hunk + Male Hunk model and textures
Ubisoft/Tom Clancy's The Division - SAS gas mask model and texture
11 - Ripping the textures and the meshes from RE2 Remake. Converting them to Source / L4D2
Tagged
Changelog
09/27/19 ======== No revision notes have been added by the developer.
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Sowjet
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File Details
0ladyhunk_sasmask...
(16.8 MB)
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Version 1.0 Complete
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