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The model is not perfect as there are some minor clipping going on. The original mesh was just a pain in the neck to work with...The under-skirt body part is incomplete and a lot of triangles were broken into pieces when converted to Source. I tried my best to fix those issues, and I hope you'll enjoy the result :D Features: + FP arms + Passing model - default zoey head only!!! + Replaced the original low-poly legs with Nahka's legs + Fixed all item attachments so they can appear at the right places: pistol, primary, melee, pills, med, molotov, grenades + Improved the weightmap on legs and knees + Fixed the blending of the shoulders + Fixed the incorrect normals / culling on shorts, hoodie and straps of the pistol holster + Enlarged the pistol holster to prevent clipping + Slightly improved the elbow pads' weight map + Reduced the hoodie size for the ponytail to kind of fit in... + Darkened scream's gas mask texture and fixed some normal map flags + Enhanced the phong effect on scream's textures. Removed env map asit is... well... useless + Added CSGO's FP sleeves (ported by Twilight) as the original sleeves have lower polys. + Changed the CSGO sleeve textures to black and adjusted the phong mask - No VGUI due to complaints Full Credits: Oo-FiL-oO - Ported the Lady Hunk meshes from RE Revelations to ascii and org formats Sowjet - Ported the meshes to Source, 3D model editing, texture editing, vmt and QC editing, decompiling, compiling, blah blah blah... Twilight Sparkle - ported the CSGO sleeve meshes and textures Nahka - Zoey's leg mesh scream - SAS gas mask model and texture rip CAPCOM - Lady Hunk + Male Hunk model and textures Ubisoft/Tom Clancy's The Division - SAS gas mask model and texture 11 - Ripping the textures and the meshes from RE2 Remake. Converting them to Source / L4D2
09/27/19 ======== No revision notes have been added by the developer.
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Version 1.0 Complete