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This mutation forces survivors to kill or die.
Your health decays over time and the only way to keep it up is to kill zombies.
The main aim for this mutation was to keep the core gameplay of L4D2 but mix it up by changing one of the most important items in the game. Health kits are gone. The infected are not only the things trying to kill you, but also the things keeping you alive.
You need your team in order to survive, but you need the kills more. How will you play?
Current Healing Amount:
Common = 1HP
Special = 25HP
Witch = 50HP to all survivors
Tank = 100HP to all survivors
Headshots = x2 HP GAIN
Thanks for playing, let me know what you think! :D
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Publisher
vampirism.vpk
(5.7 KB)
View Changelog
Version 1.2 Complete
Infected have new abilities. Designed for competitive versus gameplay. Play with friends or start a local public lobby to play online. Both Infected and Survivor: * HP Notifier: Type !tankhp to find out how much health tanks have * ...
A modified survival mode where guns and items spawn randomly throughout the area at timed intervals. The guns have limited ammo forcing survivors to constantly search for new ones. Currently has custom item spawnpoints on: c1m4_atrium...
Replaces the hubcap-mines used in the Holdout mutation with slightly more realistic looking ones.
Build turrets. Guard the gnome. An arena style game mode where the objective is to build barricades and automated sentry turrets in order to keep the infected from smashing the gnome. Playable as Single player and Co-Op. Earn...
A simple template and example for a custom scripted weapon. A staff that shoots exploding fireballs. Note: this is not designed for gameplay, only as an example for mod authors. The script code is licensed with the MIT license. Have fu...
After being firebombed, the survivors must flee their safehouse, and find their way to safety. Identical to the workshop version. Supported EMS mutations: Holdout (exclusive objects included) Speedrun!! Gun Hunt Gnome Guardians N...
A mutation where you battle the other survivors getting to the saferoom first. With infinte ammo and regenerating health, the infected are merely there to slow you down. Items are replaced with adrenaline and molotovs. Features server...
"The human eye is an imperfect instrument" - Ambrose Bierce Mode: Coop Description: Be all ears as you won't see death until it's upon you. All Special Infected besides the witch are nearly invisible at a distance only revealing thems...