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This mutation forces survivors to kill or die.
Your health decays over time and the only way to keep it up is to kill zombies.
The main aim for this mutation was to keep the core gameplay of L4D2 but mix it up by changing one of the most important items in the game. Health kits are gone. The infected are not only the things trying to kill you, but also the things keeping you alive.
You need your team in order to survive, but you need the kills more. How will you play?
Current Healing Amount:
Common = 1HP
Special = 25HP
Witch = 50HP to all survivors
Tank = 100HP to all survivors
Headshots = x2 HP GAIN
Thanks for playing, let me know what you think! :D
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Publisher
vampirism.vpk
(5.7 KB)
View Changelog
Version 1.2 Complete
A simple template and example for a custom scripted weapon. A staff that shoots exploding fireballs. Note: this is not designed for gameplay, only as an example for mod authors. The script code is licensed with the MIT license. Have fu...
To launch from console map mapname shotguns_tankslayer_beta Kill Tanks or die trying! - mode: coop - maps: any - Tanks spawn more frequently and stronger with each kill, causing more damage - All Health is Temporary, Health is awar...
Adds the M72 LAW single shot anti-tank rocket launcher to all the official campaigns. The LAW spawns in the same place as melee weapons and takes up the secondary weapon slot. Note: The server or hosting player needs to have the mod fo...
Zombie Run is a gamemode similar to deathrun, made to work using L4D2's mechanics. The survivors have to run through the course and wait for the rescue helicopter, while being chased by zombies. The Special Infected ARE the traps. They h...
coop/versus mutation that tweaks infected. Tanks startle all zombies in their radius to attack random survivor. Startling a witch, will cause all zombies in radius of witch to attack startler. Special Infected can control zombies to atta...
Replaces the hubcap-mines used in the Holdout mutation with slightly more realistic looking ones.
"The human eye is an imperfect instrument" - Ambrose Bierce Mode: Coop Description: Be all ears as you won't see death until it's upon you. All Special Infected besides the witch are nearly invisible at a distance only revealing thems...
A mutation where you battle the other survivors getting to the saferoom first. With infinte ammo and regenerating health, the infected are merely there to slow you down. Items are replaced with adrenaline and molotovs. Features server...