Launch day L4D2 - Special Infected spawn limit
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Description
Addon info:
Possible conflicts: Addons which modify the following files:
- director_base.nut
- director_base.nuc
You can change this addon however you like without attribution (though attribution is appreciated).
Also available on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3397973826
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This addon removes the enforced default Special Infected spawn limit of 2 on Coop and Realism modes, restoring the vanilla Director behaviour.
This addon does not affect limits set by map makers.
This addon only removes the limit itself -- it does not change the rest of the "director_base.nuc" file.
Effects of the removed limit (at least something I observed earlier when I played for extended time):
The game becomes more responsive to team's performance. If you are playing too good, you may encounter up to 3 special infected on Advanced difficulty.
Maps usually start with 1 Special Infected.
Personal notes
I would like to apologize to those who installed this earlier for unintentional misleading on my part. This addon doesn't make game easier or harder. It just makes it more adaptive to a wider extent, which might make it easier or harder.
- Restores vanilla (launch day) game difficulty.
Tagged
Changelog
01/03/25 ======== No change notes have been added by the publisher. 01/02/25
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Xandros_Darkstorm
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File Details
launchday_special...
(47.7 KB)
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Version 1.0.1 Complete
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