Reviews for City Center Apocalypse

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    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      2

      Review

      No working vpk included.

      This review was posted before the latest release.

    • ****7_****
      ****7_****

      Posted this review

      8

      Good Campaign Only Missing Balance

      PROS
      Atmosphere was very well done
      Challenging events
      Good amount of throwables
      
      CONS
      Hordes are excessive at times- far too big to toss in witches and lots of armored zombies in events
      Definitely not enough ammo piles or health
      Had a few horde alarms pop up on screen without activating anything
      First tank in finale couldn't find me and died, even though I was on top of the building with the radio
      
      CONCLUSION
      The hordes aren't quite as bad as everyone made them out to be, but they're far from balanced. Map 1 had a witch in a doorway, while I had 3 armored zombies charging me, along with a dense horde of commons. At least in the sewers, the armored zombies weren't there, but I saw at least 2 witches while trying to move in a horde so thick, I couldn't move forward with a chainsaw. The event in the area with barrels is good, but there weren't enough supplies to deal with those kind of hordes and tanks. A couple times, the horde alert flashes up without triggering anything. These always bother me, because it gives it a beta feel. Scripted hordes are fine, but hell, give us a button to push so it doesn't feel out of place. As it is now, the campaign plays fine, but don't bother playing at the same difficulty you do on balanced campaigns.

      This review was posted before the latest release.

      • Guest

        This account has been deleted

        This comment was posted before the latest release.

    • DHenk
      DHenk

      Posted this review

      4

      Major Issues that could be fixed

      Some serious issues. Yes as many people already noted there are way too many Hordes. I had to play easy mode when using the bots. The Bots quit fighting near the end of both Map 1 and 2. I died with bots just standing and getting the crap kicked out of them. I really "loved" the two Chargers at once when I ran out of ammo and was down to 2 pistols surrounded by hordes. Wish I could have found a sword or two to deal with the incessant hordes up close.
      I honestly cannot recommend playing this campaign until the game play issues are fixed. I'll check for updates that correct these. Until then I'm done.

      This review was posted before the latest release.

    • JacobCrow
      JacobCrow

      Posted this review

      2

      Who else but Huck?

      It takes a desperate loser to steal unfinished maps. Bravo.

      This review was posted before the latest release.

      • Yea, because it's so fun to sit in an endless saferoom purgatory when there's no next map to transition to. Great party!

        This comment was posted before the latest release.

    • NewmanPostal
      NewmanPostal

      Posted this review

      2

      Garbage

      When will iLL open his eyes and see the truth? This is your mistake iLL, letting Huck back in!

      This review was posted before the latest release.

      • New site, new policies. What I was told and understood MONTHS AGO, was only the actual real verified authors can have anything done on an individual basis.
        Have fun rounding them all back, I'm sure each and every single one still cares about this old game.

        This comment was posted before the latest release.

      • We all know you're full of lies.

        This comment was posted before the latest release.

      • This comment has been hidden because the user has been banned or restricted.

        This comment was posted before the latest release.

    • THE Uenz

      Posted this review

      2

      Here they come...

      Pros:
      - It didn't crash.
      - The first map looks mediocre.
      - There IS items in the 3rd saferoom!
      - Might be alright to play on normal on your own server where you have source mod and admin access.
      
      Cons:
      
      General:
      - Item placement is absolutely retarted! For example: There is tons of medpacks right at the start of the campaign, but not even an ammo pile in front of a gauntlet event.
      - The most boring places you can imagine in l4d2.
      - Broken events and mechanics throughout.
      - I counted 3 melee weapons in the entire campaign after a real thoroguh playthrough (Frying Pan x1, Guitar x2), except if you start from map 2 or map 3. Then magically there is melee weapons in the saferooms. :o
      - Throughout unbalanced.
      
      Map 1:
      - Tons of heal items on the first half of the map where actually nothing happens.
      - Some SI get stuck on some roof on the left side of the street.
      - The event with the keycard makes no sense.
      - The same event is broken! You use the keycard lock and it triggers a horde but the door doesn't open. You use it again and then be able to open the door by yourself. That works and triggers a horde as many times as you don't get tired of it btw. (probably you don't wanna do that even once!)
      - The same event is broken AGAIN! If you are unlucky like me and have a riot cop behind that unbreakable door you can restart.... there is no chance you can kill him or open the door, if you don't have a molotov or admin access on the server you're playing on. GENIUS!
      - No ammo piles, no tier 1 weapons except for pretty much at the beginning. This is unacceptable for a rather long map.
      - Second event, which is a gauntlet event has an impassable witch and literally almost no chance of not startling or killing her because there is not even one small break during the horde (some ppl might not know that obviously, but witches on Expert difficulty kill survivors instantly).
      
      Map 2:
      - No items in the saferoom.... not even an ammo pile, except if you start from this map.
      - Through the entire map you trigger a horde. Even if you don't move and do absolutely nothing! Here they come.... again and again and again.
      - The actual event on this map is terrible balanced again.
      - Terrible light and shadow effects in outdoor areas.
      
      Map 3:
      - Dull and boring enviroment
      - The event area has explosive barrels scattered all over the place. I guess they're there to help but they do the exact opposite.
      - While i like the idea of the event, it's in a place where it is almost impossible to kill a tank and a horde. So again: Unbalanced and actually unfair.
      
      Map 4:
      - The finale is from another campaign..... don't have to say more since some people here actually could guess what's the point here.
      
      
      Conclusion:
      
      Like recently many other "new" or updated campaigns again, this one is terrible! It's broken, it's unbalanced and it is not finished! The copy & paste finale from another campaign doesn't make it any better and it's a shame people get fooled into downloading this ("v2.0 Complete"), when this is clearly just a rip off and either got deleted from gamemaps before, because it never got finished or never got on this site in the first place, because the original creator didn't want to embarrass hisself. I could only guess especially missing saferoom items weren't a problem in the original unfinished version but you all know... why wouldn't there be now!
      
      Anyway, for me there is a clear lack of creativity combined with numerous bugs and overall unbalanced gameplay. While the first map still looks ok there is a huge drop in design the further you play. Since this is "v2.0 Complete" *sigh* it leaves me no choice to give this a 1 out of 5.

      This review was posted before the latest release.

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