Reviews for Dead Industry 2

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    • yhxp84215
      yhxp84215

      Posted this review

      4

      too many shit in this map

      1.NO MEDKITS IN SAFE ROOM
      2.INVISIBLE WALLS
      3.very unclear where to go, you should tell us that we need to push the elevator button or open the gate
      4.no rescue room ,if players die,they have to wait until next stage, like realism
      5.Finale helicopter is shit,no sound,no highlight, no any game instructors

      This review was posted before the latest release.

    • Mz Cookies
      Mz Cookies

      Posted this review

      4

      NO MEDKITS IN SAFE ROOM, INVISIBLE WALLS.. AVOID THIS CAMPAIGN IF YOU ARE AFTER A POLISHED CAMPAIGN

      PROS:
      - spacious environments
      - Industry theme throughout all maps
      - Exploration to find the medkits ...... however this gets a bit ridiculous in the later maps 
      - A LOT  of throwables, which are well needed
      - Long, challenging maps
      - Attempt at alternate paths
      
      CONS:
      - No medkits in the safe rooms. At least one or two would have been fine
      - Some event switches don't have any highlights, making it near impossible to find
      - Finale map is WAY TOO LONG to reach the radio, with an event before you even reach the radio as well. Not a good idea
      - Finale environment is bland, and only 2 throwables that I could find on this map, whereas all the other maps are over stocked (?)
      - Some maps have 2 tanks in them and 2 witches
      - Invisible walls
      - Map 2's event is possible to avoid because you can just jump over the fence, ha 
      - Confusing layout at most times, even with the odd directional arrow here and there
      - Finale helicopter makes no sound, no highlight, doesn't move and displays no message on the screen, it just arrives suddenly and the player is expected to find it
      - Bots fall off ladders and incap themselves
      - Bots don't pick some medkits
      
      Overall: Avoid this campaign if you want to play a good campaign, if you're an enthusiast like me then I recommend it but it is severely lacking in a lot of areas.

      This review was posted before the latest release.

      • - Some maps have 2 tanks in them and 2 witches
        
        Or, in my case on the second round of the first map, 5 witches. All in the building.

        This comment was posted before the latest release.

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      4

      Review

      No working vpk included.

      This review was posted before the latest release.

    • 957884

      Posted this review

      8

      Very good map

      Pros: 
      -original environment.
      -lots of hordes
      -no indication what to do, you got to figure by yourself
      -too much biles
      
      Cons:
      -sometimes lack of work on environment
      -the first 2 chapters contained no defib and witches on unavoidable paths
      -Water tower in the last chapter is overpowered, thus tanks are bugged when you are on.

      This review was posted before the latest release.

      • "-too much biles" in Cons

        This comment was posted before the latest release.

    • ****7_****
      ****7_****

      Posted this review

      4

      Horrible

      PROS
      Some of the environment looks nice
      Good supply of weapons and ammo
      Lots of bosses
      
      CONS
      Not one saferoom has medkits
      Bots don't always pick things up, and when they do, you have to push them to the item
      Bots will incap/kill themselves off a ladder in Map 2
      No event highlights the start switch, even with the instructor turned on.
      Absolutely no direction in finale when rescue comes
      After Map 1, suddenly there isn't enough direction to the path
      
      CONCLUSION
      It is technically playable, but it will waste your time. The bots glitch off a ladder in Map 2 and waste all the medkits. Only way to make them stop is by bolting ahead and hoping they teleport. This isn't that bad by itself, since they function at about 75% most of the time, but then there's no medkits in any saferoom. For above average frequency of specials and density of hordes, there is no reason the saferooms shouldn't be supplied. I finally gave up hope for this campaign when I played through the finale. Bots at least will grab medkits (if you push them over them long enough), but won't refill ammo. I don't know how I made it to rescue, but when it arrives, there's no indication of where to go. It's a huge area, and there's no car sounds, no helicopter, nothing. You hear rescue music and I guess are just supposed to stumble into the right place. Never found where it is, and there's no way in hell I'm playing it again to find out.

      This review was posted before the latest release.

      • It's a stationary helicopter (no animation) on the upper level on the right side. I almost didn't find it. Shit campaign, totally asinine.

        This comment was posted before the latest release.

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